wined3d: Set the byte count for WINED3DFMT_UNKNOWN to 0.
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 24 04:09:22 CDT 2009
As far as I can tell nothing depends on this being 1, and there's some code
that checks for WINED3DFMT_UNKNOWN and uses 0 for the byte count in that case.
---
dlls/wined3d/utils.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 7a66432..a2a438e 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -50,7 +50,7 @@ struct StaticPixelFormatDesc
static const struct StaticPixelFormatDesc formats[] =
{
/* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil isFourcc */
- {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 1, 0, 0, FALSE},
+ {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0, FALSE},
/* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
{WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE },
{WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0, TRUE },
--
1.6.0.6
--------------020008090701020201030909--
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