wined3d: Print a warning when the stage isn't mapped to a valid texture unit in tex_coordindex().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 25 04:12:26 CDT 2009
---
dlls/wined3d/state.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 720a548..257feb2 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3103,6 +3103,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
}
if(mapped_stage >= GL_LIMITS(fragment_samplers)) {
+ WARN("stage %u not mapped to a valid texture unit (%u)\n", stage, mapped_stage);
return;
}
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
--
1.6.0.6
--------------050706090508020705040505--
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