[1/4] [wined3d] add texrect_fixup bitfield to ps_compile_args struct (retry)
Liquid.Acid at gmx.net
Wed Mar 25 08:50:40 CDT 2009
Part 1/4 of a patchset fixing this particular bug: http://bugs.winehq.org/show_bug.cgi?id=14762
The patch tackles a problem that is probably only encountered on the nVidia Geforce FX series. For more
details see the bugreport.
The patchset only fixes the problem for the GLSL backend and works perfectly stable there (tested with some
of the HL2-engine based games like HL2 itself, Episode 1, Portal, etc. - also Max Payne 2 and FEAR are fine).
A patchset for the ARB backend is nearly finished but still needs some more testing. Doing this kind of thing
with ARB is a lot more difficult than with the highlevel shading lang :)
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