[wined3d] add texrect_fixup bitfield to ps_compile_args struct

Tobias Jakobi tjakobi at ada17.math.uni-bielefeld.de
Wed Mar 25 07:35:26 CDT 2009


---
 dlls/wined3d/wined3d_private.h |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2125366..1c49c3f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -453,6 +453,9 @@ enum fogmode {
  * into the shader code
  */
 struct ps_compile_args {
+    /* Bitmap for texture rect coord fixups (32 samplers max currently).
+     * Increase size when MAX_FRAGMENT_SAMPLERS grows. */
+    UINT                        texrect_fixup;
     struct color_fixup_desc     color_fixup[MAX_FRAGMENT_SAMPLERS];
     BOOL                        srgb_correction;
     enum vertexprocessing_mode  vp_mode;
-- 
1.5.4.3


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