wined3d: Introduce a stubbed SM4 shader frontend.

Henri Verbeet hverbeet at codeweavers.com
Tue May 5 02:38:03 CDT 2009


---
 dlls/wined3d/Makefile.in       |    1 +
 dlls/wined3d/baseshader.c      |    8 ++++
 dlls/wined3d/shader_sm4.c      |   72 ++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |    1 +
 4 files changed, 82 insertions(+), 0 deletions(-)
 create mode 100644 dlls/wined3d/shader_sm4.c

diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index c35e8b5..2fcb4ec 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -26,6 +26,7 @@ C_SRCS = \
 	query.c \
 	resource.c \
 	shader_sm1.c \
+	shader_sm4.c \
 	state.c \
 	stateblock.c \
 	surface_base.c \
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index e3f6311..9c466fc 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -121,6 +121,9 @@ static const char *shader_opcode_names[] =
 
 #define WINED3D_SM1_VS  0xfffe
 #define WINED3D_SM1_PS  0xffff
+#define WINED3D_SM4_PS  0x0000
+#define WINED3D_SM4_VS  0x0001
+#define WINED3D_SM4_GS  0x0002
 
 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
 {
@@ -130,6 +133,11 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
         case WINED3D_SM1_PS:
             return &sm1_shader_frontend;
 
+        case WINED3D_SM4_PS:
+        case WINED3D_SM4_VS:
+        case WINED3D_SM4_GS:
+            return &sm4_shader_frontend;
+
         default:
             FIXME("Unrecognised version token %#x\n", version_token);
             return NULL;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
new file mode 100644
index 0000000..ba66123
--- /dev/null
+++ b/dlls/wined3d/shader_sm4.c
@@ -0,0 +1,72 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+
+static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
+        UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
+{
+    FIXME("ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!\n",
+            ptr, ins, param_size, opcode_table, shader_version);
+}
+
+static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
+        struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
+{
+    FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
+            ptr, src_param, src_rel_addr, shader_version);
+}
+
+static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
+        struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
+{
+    FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n",
+            ptr, dst_param, dst_rel_addr, shader_version);
+}
+
+static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
+{
+    FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
+}
+
+static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
+{
+    FIXME("ptr %p, comment %p stub!\n", ptr, comment);
+    *comment = NULL;
+}
+
+static BOOL shader_sm4_is_end(const DWORD **ptr)
+{
+    FIXME("ptr %p stub!\n", ptr);
+    return TRUE;
+}
+
+const struct wined3d_shader_frontend sm4_shader_frontend =
+{
+    shader_sm4_read_opcode,
+    shader_sm4_read_src_param,
+    shader_sm4_read_dst_param,
+    shader_sm4_read_semantic,
+    shader_sm4_read_comment,
+    shader_sm4_is_end,
+};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 09d8f9d..c08e4d7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -686,6 +686,7 @@ struct wined3d_shader_frontend
 };
 
 extern const struct wined3d_shader_frontend sm1_shader_frontend;
+extern const struct wined3d_shader_frontend sm4_shader_frontend;
 
 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
 
-- 
1.6.0.6



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