wined3d: Remove some redundant code.

Henri Verbeet hverbeet at codeweavers.com
Wed May 6 03:05:44 CDT 2009


This should have been removed as part of
2a5a6a34390e255740828b7cb5147728ef13022d.
---
 dlls/wined3d/pixelshader.c |    8 --------
 1 files changed, 0 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 108f5d3..5dcd5ae 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -341,18 +341,10 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
     CONST DWORD *function = This->baseShader.function;
     GLuint retval;
     SHADER_BUFFER buffer;
-    const struct wined3d_shader_frontend *fe;
     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
 
     TRACE("(%p) : function %p\n", This, function);
 
-    fe = shader_select_frontend(This->baseShader.reg_maps.shader_version);
-    if (!fe)
-    {
-        FIXME("Unable to find frontend for shader.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
     pixelshader_update_samplers(&This->baseShader.reg_maps,
             ((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->textures);
 
-- 
1.6.0.6



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