wined3d: Print the correct limit in a WARN().
Henri Verbeet
hverbeet at codeweavers.com
Mon May 11 09:43:49 CDT 2009
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ca50305..b248a3b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3DSPR_COLOROUT:
if (reg->idx >= GL_LIMITS(buffers))
- WARN("Write to render target %u, only %d supported\n", reg->idx, 4);
+ WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers));
if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx);
/* On older cards with GLSL support like the GeforceFX there's only one buffer. */
--
1.6.0.6
--------------000401040300050102030203--
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