wined3d: Print the correct limit in a WARN().

Henri Verbeet hverbeet at codeweavers.com
Mon May 11 09:43:49 CDT 2009


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ca50305..b248a3b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
 
         case WINED3DSPR_COLOROUT:
             if (reg->idx >= GL_LIMITS(buffers))
-                WARN("Write to render target %u, only %d supported\n", reg->idx, 4);
+                WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers));
 
             if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx);
             /* On older cards with GLSL support like the GeforceFX there's only one buffer. */
-- 
1.6.0.6



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