wined3d: Add missing GL locking to delete_glsl_program_entry() calls.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 13 11:22:53 CDT 2009
---
dlls/wined3d/glsl_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 44e0eea..7905492 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3911,6 +3911,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
if (linked_programs->next) {
struct glsl_shader_prog_link *entry, *entry2;
+ ENTER_GL();
if(pshader) {
LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
delete_glsl_program_entry(priv, gl_info, entry);
@@ -3920,6 +3921,7 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
delete_glsl_program_entry(priv, gl_info, entry);
}
}
+ LEAVE_GL();
}
if(pshader) {
--
1.6.0.6
--------------040605050200010506040105--
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