[5/5] WineD3D: Centralize WINED3DSPDM_SATURATE handling

Stefan Dösinger stefan at codeweavers.com
Thu May 14 05:25:06 CDT 2009


Besides the cleanup this patch will help to implement D3DSPDM_PARTIALPRECISION 
with GL_NV_vertex_program2_option / GL_NV_fragment_program_option
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