wined3d: Add missing GL locking to check_fbo_compat().

Henri Verbeet hverbeet at codeweavers.com
Thu May 14 12:40:55 CDT 2009


---
 dlls/wined3d/utils.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d697372..c4de001 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -449,6 +449,8 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
     GLuint tex, fb;
     GLenum status;
 
+    ENTER_GL();
+
     while(glGetError());
     glGenTextures(1, &tex);
     glBindTexture(GL_TEXTURE_2D, tex);
@@ -464,6 +466,8 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
 
     checkGLcall("Framebuffer format check");
 
+    LEAVE_GL();
+
     return status == GL_FRAMEBUFFER_COMPLETE_EXT;
 }
 
-- 
1.6.0.6



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