[PATCH] wined3d: Prevent erroneous FIXMEs on newer cards Cards that have 12 or more combined samplers can trigger a fixme if they have the same amount of vertex samplers, even though it's plenty enough
Chris Robinson
chris.kcat at gmail.com
Sun May 10 16:17:43 CDT 2009
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b1bd332..1cd1545 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -901,7 +901,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
* So this is just a check to check that our assumption holds true. If not, write a warning
* and reduce the number of vertex samplers or probably disable vertex texture fetch.
*/
- if(gl_info->max_vertex_samplers &&
+ if(gl_info->max_vertex_samplers && gl_info->max_combined_samplers < 12 &&
MAX_TEXTURES + gl_info->max_vertex_samplers > gl_info->max_combined_samplers) {
FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers\n",
gl_info->max_vertex_samplers, gl_info->max_combined_samplers);
--
1.6.0.6
--Boundary-00=_jxTGKFZK91jQERg--
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