wined3d: Remove some apparently leftover debug code.
Henri Verbeet
hverbeet at codeweavers.com
Mon May 25 02:17:22 CDT 2009
---
dlls/wined3d/drawprim.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index e655b1c..c92659f 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -925,13 +925,11 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
if(i == -1) {
LEAVE_GL();
ERR("Feedback failed. Expected %d elements back\n", buffer_size);
- Sleep(10000);
HeapFree(GetProcessHeap(), 0, feedbuffer);
return WINED3DERR_DRIVERINTERNALERROR;
} else if(i != buffer_size) {
LEAVE_GL();
ERR("Unexpected amount of elements returned. Expected %d, got %d\n", buffer_size, i);
- Sleep(10000);
HeapFree(GetProcessHeap(), 0, feedbuffer);
return WINED3DERR_DRIVERINTERNALERROR;
} else {
--
1.6.0.6
--------------030708090604020002030709--
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