wined3d: Make "packed_input" a bitmap.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 27 03:24:48 CDT 2009
---
dlls/wined3d/baseshader.c | 2 +-
dlls/wined3d/glsl_shader.c | 12 ++++++++----
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 10 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 2fd79ff..076070a 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -411,7 +411,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
* Pshader: mark 3.0 input registers used, save token */
case WINED3DSPR_INPUT:
if (!pshader) reg_maps->attributes[semantic.reg.reg.idx] = 1;
- else reg_maps->packed_input[semantic.reg.reg.idx] = 1;
+ else reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
semantics_in[semantic.reg.reg.idx] = semantic;
break;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 020cf61..a1e5aef 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3175,14 +3175,15 @@ static void pshader_glsl_input_pack(IWineD3DPixelShader *iface, SHADER_BUFFER *b
{
unsigned int i;
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
+ WORD map = reg_maps->input_registers;
- for (i = 0; i < MAX_REG_INPUT; ++i)
+ for (i = 0; map; map >>= 1, ++i)
{
DWORD usage, usage_idx;
char reg_mask[6];
/* Unused */
- if (!reg_maps->packed_input[i]) continue;
+ if (!(map & 1)) continue;
usage = semantics_in[i].usage;
usage_idx = semantics_in[i].usage_idx;
@@ -3280,6 +3281,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
DWORD in_count = vec4_varyings(3, gl_info);
char reg_mask[6], reg_mask_out[6];
char destination[50];
+ WORD input_map;
set = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*set) * (in_count + 2));
@@ -3289,8 +3291,10 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n");
}
- for(i = 0; i < MAX_REG_INPUT; i++) {
- if (!reg_maps_in->packed_input[i]) continue;
+ input_map = reg_maps_in->input_registers;
+ for (i = 0; input_map; input_map >>= 1, ++i)
+ {
+ if (!(input_map & 1)) continue;
in_idx = map[i];
if (in_idx >= (in_count + 2)) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 79ac60b..114407f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -621,12 +621,12 @@ typedef struct shader_reg_maps
char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
char temporary[MAX_REG_TEMP]; /* pixel, vertex */
char address[MAX_REG_ADDR]; /* vertex */
- char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
char attributes[MAX_ATTRIBS]; /* vertex */
char labels[MAX_LABELS]; /* pixel, vertex */
DWORD *constf; /* pixel, vertex */
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
+ WORD input_registers; /* MAX_REG_INPUT, 12 */
WORD integer_constants; /* MAX_CONST_I, 16 */
WORD boolean_constants; /* MAX_CONST_B, 16 */
--
1.6.0.6
--------------000707040902070404050600--
More information about the wine-patches
mailing list