wined3d: Make "packed_output" a bitmap.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 27 03:24:50 CDT 2009
---
dlls/wined3d/baseshader.c | 2 +-
dlls/wined3d/glsl_shader.c | 23 ++++++++++++++++-------
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 18 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 4ec4073..ab3354f 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -416,7 +416,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
/* Vshader: mark 3.0 output registers used, save token */
case WINED3DSPR_OUTPUT:
- reg_maps->packed_output[semantic.reg.reg.idx] = 1;
+ reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
semantics_out[semantic.reg.reg.idx] = semantic;
if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
break;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b99e7df..c857398 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3288,7 +3288,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
DWORD in_count = vec4_varyings(3, gl_info);
char reg_mask[6], reg_mask_out[6];
char destination[50];
- WORD input_map;
+ WORD input_map, output_map;
set = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*set) * (in_count + 2));
@@ -3361,8 +3361,11 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
}
} else {
BOOL found = FALSE;
- for(j = 0; j < MAX_REG_OUTPUT; j++) {
- if (!reg_maps_out->packed_output[j]) continue;
+
+ output_map = reg_maps_out->output_registers;
+ for (j = 0; output_map; output_map >>= 1, ++j)
+ {
+ if (!(output_map & 1)) continue;
usage_out = semantics_out[j].usage;
usage_idx_out = semantics_out[j].usage_idx;
@@ -3465,12 +3468,15 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
shader_addline(&buffer, "void order_ps_input() { /* do nothing */ }\n");
}
} else if(ps_major < 3 && vs_major >= 3) {
+ WORD map = vs->baseShader.reg_maps.output_registers;
+
/* The vertex shader writes to its own varyings, the pixel shader needs them in the builtin ones */
semantics_out = vs->semantics_out;
shader_addline(&buffer, "void order_ps_input(in vec4 OUT[%u]) {\n", MAX_REG_OUTPUT);
- for(i = 0; i < MAX_REG_OUTPUT; i++) {
- if (!vs->baseShader.reg_maps.packed_output[i]) continue;
+ for (i = 0; map; map >>= 1, ++i)
+ {
+ if (!(map & 1)) continue;
usage = semantics_out[i].usage;
usage_idx = semantics_out[i].usage_idx;
@@ -3515,6 +3521,8 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
shader_addline(&buffer, "}\n");
} else if(ps_major >= 3 && vs_major >= 3) {
+ WORD map = vs->baseShader.reg_maps.output_registers;
+
semantics_out = vs->semantics_out;
/* This one is tricky: a 3.0 pixel shader reads from a 3.0 vertex shader */
@@ -3522,8 +3530,9 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
shader_addline(&buffer, "void order_ps_input(in vec4 OUT[%u]) {\n", MAX_REG_OUTPUT);
/* First, sort out position and point size. Those are not passed to the pixel shader */
- for(i = 0; i < MAX_REG_OUTPUT; i++) {
- if (!vs->baseShader.reg_maps.packed_output[i]) continue;
+ for (i = 0; map; map >>= 1, ++i)
+ {
+ if (!(map & 1)) continue;
usage = semantics_out[i].usage;
usage_idx = semantics_out[i].usage_idx;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e82d1e1..36c2da9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -621,11 +621,11 @@ typedef struct shader_reg_maps
char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
char temporary[MAX_REG_TEMP]; /* pixel, vertex */
char address[MAX_REG_ADDR]; /* vertex */
- char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
char labels[MAX_LABELS]; /* pixel, vertex */
DWORD *constf; /* pixel, vertex */
DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
+ WORD output_registers; /* MAX_REG_OUTPUT, 12 */
WORD integer_constants; /* MAX_CONST_I, 16 */
WORD boolean_constants; /* MAX_CONST_B, 16 */
--
1.6.0.6
--------------030806020203080600060808--
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