d3d10core: Don't complain as much about setting a NULL geometry shader.
Henri Verbeet
hverbeet at codeweavers.com
Thu May 28 01:44:21 CDT 2009
Setting a NULL geometry shader doesn't hurt much, and it reduces console spam
a bit.
---
dlls/d3d10core/device.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 15e0184..de07db7 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -236,7 +236,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
+ if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
+ else WARN("iface %p, shader %p stub!\n", iface, shader);
}
static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
--
1.6.0.6
--------------090604040005090303050106--
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