[PATCH 2/5] d3d10: Add a D3D10GetVertexShaderProfile() stub.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 4 03:37:14 CST 2009


---
 dlls/d3d10/d3d10.spec   |    2 +-
 dlls/d3d10/d3d10_main.c |    7 +++++++
 include/d3d10shader.h   |    2 ++
 3 files changed, 10 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 0ea1d8f..332ab38 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -15,7 +15,7 @@
 @ stub D3D10GetPixelShaderProfile
 @ stub D3D10GetShaderDebugInfo
 @ stub D3D10GetVersion
-@ stub D3D10GetVertexShaderProfile
+@ stdcall D3D10GetVertexShaderProfile(ptr)
 @ stub D3D10PreprocessShader
 @ stub D3D10ReflectShader
 @ stub D3D10RegisterLayers
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 5746fba..84ea2b4 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -241,3 +241,10 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
 
     return S_OK;
 }
+
+LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
+{
+    FIXME("device %p stub!\n", device);
+
+    return "vs_4_0";
+}
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 59221cc..7a0a470 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -130,4 +130,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
     BYTE ReadWriteMask;
 } D3D10_SIGNATURE_PARAMETER_DESC;
 
+LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
+
 #endif /* __WINE_D3D10SHADER_H */
-- 
1.6.4.4




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