[PATCH 5/5] d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 7 02:02:58 CDT 2009


---
 dlls/d3d8/tests/stateblock.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c
index a742fe5..e31a964 100644
--- a/dlls/d3d8/tests/stateblock.c
+++ b/dlls/d3d8/tests/stateblock.c
@@ -317,7 +317,7 @@ static int end_stateblock(IDirect3DDevice8 *device, struct event_data *event_dat
     return EVENT_OK;
 }
 
-static int abort_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
+static int delete_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
 {
     IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
     return EVENT_OK;
@@ -367,7 +367,7 @@ static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test *
     {
         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN},
         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE},
-        {abort_stateblock,          SB_DATA_DEFAULT,        SB_DATA_NONE},
+        {delete_stateblock,         SB_DATA_DEFAULT,        SB_DATA_NONE},
     };
 
     struct event apply_stateblock_events[] =
-- 
1.6.0.6




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