[PATCH 5/5] d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests.
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 7 02:02:58 CDT 2009
---
dlls/d3d8/tests/stateblock.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c
index a742fe5..e31a964 100644
--- a/dlls/d3d8/tests/stateblock.c
+++ b/dlls/d3d8/tests/stateblock.c
@@ -317,7 +317,7 @@ static int end_stateblock(IDirect3DDevice8 *device, struct event_data *event_dat
return EVENT_OK;
}
-static int abort_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
+static int delete_stateblock(IDirect3DDevice8 *device, struct event_data *event_data)
{
IDirect3DDevice8_DeleteStateBlock(device, event_data->stateblock);
return EVENT_OK;
@@ -367,7 +367,7 @@ static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test *
{
{begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
{end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
- {abort_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
+ {delete_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
};
struct event apply_stateblock_events[] =
--
1.6.0.6
More information about the wine-patches
mailing list