[PATCH 1/5] d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 8 02:23:20 CDT 2009
---
dlls/d3d9/tests/stateblock.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 5a22b4a..4a01664 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -314,7 +314,7 @@ static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_dat
return EVENT_OK;
}
-static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
+static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{
IUnknown_Release(event_data->stateblock);
return EVENT_OK;
@@ -368,7 +368,7 @@ static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *
{
{begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
{end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
- {abort_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
+ {release_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
};
struct event apply_stateblock_events[] =
--
1.6.0.6
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