[PATCH 1/5] d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 8 02:23:20 CDT 2009


---
 dlls/d3d9/tests/stateblock.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 5a22b4a..4a01664 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -314,7 +314,7 @@ static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_dat
     return EVENT_OK;
 }
 
-static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
+static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
 {
     IUnknown_Release(event_data->stateblock);
     return EVENT_OK;
@@ -368,7 +368,7 @@ static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *
     {
         {begin_stateblock,          SB_DATA_NONE,           SB_DATA_TEST_IN},
         {end_stateblock,            SB_DATA_NONE,           SB_DATA_NONE},
-        {abort_stateblock,          SB_DATA_DEFAULT,        SB_DATA_NONE},
+        {release_stateblock,        SB_DATA_DEFAULT,        SB_DATA_NONE},
     };
 
     struct event apply_stateblock_events[] =
-- 
1.6.0.6




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