wined3d: fix prototype for set_texture_matrix

Jeff Zaroyko jeffzaroyko at gmail.com
Sat Oct 10 19:14:33 CDT 2009


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From 67fc4ba757a0493615d7c0a9f4a92e1ebc1b2f4e Mon Sep 17 00:00:00 2001
From: Jeff Zaroyko <jeffz at jeffz.name>
Date: Sat, 10 Oct 2009 18:30:47 +1100
Subject: wined3d: fix prototype for set_texture_matrix.

---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 87e752e..66d3865 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2405,7 +2405,7 @@ BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
         DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
-        BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
+        BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
         struct wined3d_context *context) DECLSPEC_HIDDEN;
 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
-- 
1.5.4.3


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