[PATCH 4/4] d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 12 03:10:26 CDT 2009


---
 dlls/d3d10/effect.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b41daeb..e567bd8 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -483,6 +483,10 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
             v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
             break;
 
+        case D3D10_SVC_STRUCT:
+            v->vtbl = &d3d10_effect_variable_vtbl;
+            break;
+
         default:
             FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
             v->vtbl = &d3d10_effect_variable_vtbl;
-- 
1.6.4.4




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