[PATCH 1/5] wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply().

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 15 03:36:41 CDT 2009


---
 dlls/wined3d/stateblock.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 7de9c7c..fc61b09 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -940,7 +940,8 @@ should really perform a delta so that only the changes get updated*/
         }
 
         /* Render */
-        for (i = 0; i <= This->num_contained_render_states; i++) {
+        for (i = 0; i < This->num_contained_render_states; i++)
+        {
             IWineD3DDevice_SetRenderState(pDevice, This->contained_render_states[i],
                                           This->renderState[This->contained_render_states[i]]);
         }
-- 
1.6.4.4




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