[PATCH] d3d8/tests: Mark a failure of GetLightEnable on Win9x broken() in the same way, as we already do for the failure of LightEnable
Detlef Riekenberg
wine.dev at web.de
Thu Oct 15 14:14:18 CDT 2009
---
dlls/d3d8/tests/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index a869e79..2a6a10e 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1248,7 +1248,9 @@ static void test_lights(void)
broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
"Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
- ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
+ ok(hr == D3D_OK ||
+ broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
+ "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
--
1.5.4.3
--=-1pvp6I8bWRUFf9ec1ntd--
More information about the wine-patches
mailing list