[PATCH 2/5] d3d9/tests: Remove an unused color result.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 19 03:12:17 CDT 2009
---
dlls/d3d9/tests/visual.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index fa2d604..22d512e 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -6411,7 +6411,6 @@ static void test_vshader_input(IDirect3DDevice9 *device)
*/
ok(color == 0x000000FF || color == 0x00808080 || color == 0x00000000,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF, 0x00808080 or 0x00000000\n", color);
- color = getPixelColor(device, 160, 120);
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
--
1.6.4.4
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