[PATCH 4/5] wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 21 03:34:00 CDT 2009
---
dlls/wined3d/glsl_shader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6bf4144..37e325d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
constant_heap_free(&priv->pconst_heap);
constant_heap_free(&priv->vconst_heap);
HeapFree(GetProcessHeap(), 0, priv->stack);
+ shader_buffer_free(&priv->shader_buffer);
HeapFree(GetProcessHeap(), 0, This->shader_priv);
This->shader_priv = NULL;
--
1.6.4.4
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