[PATCH 5/5] wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind).
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 23 03:26:12 CDT 2009
---
dlls/wined3d/surface.c | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7e69d7d..a3043cd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2516,14 +2516,16 @@ BOOL palette9_changed(IWineD3DSurfaceImpl *This) {
return FALSE;
}
- if(This->palette9) {
- if(memcmp(This->palette9, &device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256) == 0) {
+ if (This->palette9)
+ {
+ if (!memcmp(This->palette9, device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256))
+ {
return FALSE;
}
} else {
This->palette9 = HeapAlloc(GetProcessHeap(), 0, sizeof(PALETTEENTRY) * 256);
}
- memcpy(This->palette9, &device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256);
+ memcpy(This->palette9, device->palettes[device->currentPalette], sizeof(PALETTEENTRY) * 256);
return TRUE;
}
--
1.6.4.4
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