[PATCH 1/5] wined3d: Remove a redundant ActivateContext() call.
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 26 04:12:15 CDT 2009
---
dlls/wined3d/buffer.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index bbf95d7..c82fe17 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -802,10 +802,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
/* Nothing to do because we locked directly into the vbo */
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER)) return;
- if (!device->isInDraw)
- {
- ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
- }
ENTER_GL();
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBufferARB");
--
1.6.4.4
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