[PATCH 1/5] wined3d: Remove a redundant ActivateContext() call.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 26 04:12:15 CDT 2009


---
 dlls/wined3d/buffer.c |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index bbf95d7..c82fe17 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -802,10 +802,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
         /* Nothing to do because we locked directly into the vbo */
         if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER)) return;
 
-        if (!device->isInDraw)
-        {
-            ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
-        }
         ENTER_GL();
         GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
         checkGLcall("glBindBufferARB");
-- 
1.6.4.4




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