[PATCH 1/5] wined3d: Remove some unused GLINFO_LOCATION definitions.

Henri Verbeet hverbeet at codeweavers.com
Thu Oct 29 04:37:09 CDT 2009


---
 dlls/wined3d/baseshader.c        |    3 +--
 dlls/wined3d/cubetexture.c       |    6 ------
 dlls/wined3d/pixelshader.c       |    2 --
 dlls/wined3d/stateblock.c        |    1 -
 dlls/wined3d/texture.c           |    6 ------
 dlls/wined3d/vertexdeclaration.c |    2 --
 dlls/wined3d/vertexshader.c      |    2 --
 dlls/wined3d/volumetexture.c     |    2 --
 8 files changed, 1 insertions(+), 23 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index a6bea57..bb94a5a 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -1391,7 +1391,6 @@ static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
 static void shader_none_free(IWineD3DDevice *iface) {}
 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
 
-#define GLINFO_LOCATION      (*gl_info)
 static void shader_none_get_caps(WINED3DDEVTYPE devtype,
         const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps)
 {
@@ -1400,7 +1399,7 @@ static void shader_none_get_caps(WINED3DDEVTYPE devtype,
     pCaps->PixelShaderVersion    = 0;
     pCaps->PixelShader1xMaxValue = 0.0f;
 }
-#undef GLINFO_LOCATION
+
 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
 {
     if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index ade200f..f22845b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -27,8 +27,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
 
-#define GLINFO_LOCATION (*gl_info)
-
 static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
 {
     /* Override the IWineD3DResource Preload method. */
@@ -141,14 +139,10 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
-#undef GLINFO_LOCATION
-
 /* *******************************************
    IWineD3DCubeTexture IUnknown parts follow
    ******************************************* */
 
-#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
-
 static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
 {
     IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index c82faa5..09fbe24 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -33,8 +33,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
 
-#define GLINFO_LOCATION ((IWineD3DDeviceImpl *) This->baseShader.device)->adapter->gl_info
-
 static HRESULT  WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj) {
     TRACE("iface %p, riid %s, ppobj %p\n", iface, debugstr_guid(riid), ppobj);
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 892ac89..2ab1fd9 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -26,7 +26,6 @@
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
 
 static const DWORD pixel_states_render[] =
 {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index eae78c0..b568005 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -27,8 +27,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
 
-#define GLINFO_LOCATION (*gl_info)
-
 static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
 {
     /* Override the IWineD3DResource PreLoad method. */
@@ -128,14 +126,10 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
-#undef GLINFO_LOCATION
-
 /* *******************************************
    IWineD3DTexture IUnknown parts follow
    ******************************************* */
 
-#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
-
 static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
 {
     IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index 6d617ed..88b3f27 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -27,8 +27,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
 
-#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
-
 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
     TRACE("     format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
     TRACE(" input_slot: %u\n", element->input_slot);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 3712bee..14779a5 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -33,8 +33,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
 
-#define GLINFO_LOCATION ((IWineD3DDeviceImpl *)This->baseShader.device)->adapter->gl_info
-
 static void vshader_set_limits(IWineD3DVertexShaderImpl *This)
 {
     DWORD shader_version = WINED3D_SHADER_VERSION(This->baseShader.reg_maps.shader_version.major,
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index cad7360..a21211d 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -103,8 +103,6 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
    IWineD3DTexture IUnknown parts follow
    ******************************************* */
 
-#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
-
 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
 {
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
-- 
1.6.4.4




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