[PATCH 5/5] d3d10core: Add a stub ID3D10SamplerState implementation.
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 30 14:11:36 CDT 2009
---
dlls/d3d10core/d3d10core_private.h | 9 +++
dlls/d3d10core/device.c | 25 ++++++++-
dlls/d3d10core/state.c | 111 ++++++++++++++++++++++++++++++++++++
3 files changed, 143 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 3ee143c..e68754f 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -207,6 +207,15 @@ struct d3d10_rasterizer_state
HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
+/* ID3D10SamplerState */
+struct d3d10_sampler_state
+{
+ const struct ID3D10SamplerStateVtbl *vtbl;
+ LONG refcount;
+};
+
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
+
/* Layered device */
enum dxgi_device_layer_id
{
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 2537d1f..de623bc 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -985,9 +985,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
{
- FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
+ struct d3d10_sampler_state *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 sampler state object memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ hr = d3d10_sampler_state_init(object);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize sampler state, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created sampler state %p.\n", object);
+ *sampler_state = (ID3D10SamplerState *)object;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index 6c35f4b..e0468c3 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -245,3 +245,114 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
return S_OK;
}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
+{
+ struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
+{
+ struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", This, refcount);
+
+ if (!refcount)
+ {
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+
+ return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+/* ID3D10SamplerState methods */
+
+static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
+ D3D10_SAMPLER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_sampler_state_QueryInterface,
+ d3d10_sampler_state_AddRef,
+ d3d10_sampler_state_Release,
+ /* ID3D10DeviceChild methods */
+ d3d10_sampler_state_GetDevice,
+ d3d10_sampler_state_GetPrivateData,
+ d3d10_sampler_state_SetPrivateData,
+ d3d10_sampler_state_SetPrivateDataInterface,
+ /* ID3D10SamplerState methods */
+ d3d10_sampler_state_GetDesc,
+};
+
+HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
+{
+ state->vtbl = &d3d10_sampler_state_vtbl;
+ state->refcount = 1;
+
+ return S_OK;
+}
--
1.6.4.4
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