[PATCH 1/5] d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 1 02:09:33 CDT 2009
---
include/d3d10shader.h | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7910057..4033c9b 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -113,4 +113,15 @@ typedef struct _D3D10_SHADER_MACRO
LPCSTR Definition;
} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
+typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D10_NAME SystemValueType;
+ D3D10_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+} D3D10_SIGNATURE_PARAMETER_DESC;
+
#endif /* __WINE_D3D10SHADER_H */
--
1.6.0.6
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