[PATCH 1/5] d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 1 02:09:33 CDT 2009


---
 include/d3d10shader.h |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7910057..4033c9b 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -113,4 +113,15 @@ typedef struct _D3D10_SHADER_MACRO
     LPCSTR Definition;
 } D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
 
+typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
+{
+    LPCSTR SemanticName;
+    UINT SemanticIndex;
+    UINT Register;
+    D3D10_NAME SystemValueType;
+    D3D10_REGISTER_COMPONENT_TYPE ComponentType;
+    BYTE Mask;
+    BYTE ReadWriteMask;
+} D3D10_SIGNATURE_PARAMETER_DESC;
+
 #endif /* __WINE_D3D10SHADER_H */
-- 
1.6.0.6




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