[PATCH 5/6] wined3d: Check the correct debug channel in shader_arb_load_constantsF().

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 7 04:15:16 CDT 2009


---
 dlls/wined3d/arb_program_shader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9727783..769203e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -279,7 +279,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
     DWORD i, j;
     unsigned int ret;
 
-    if (TRACE_ON(d3d_shader)) {
+    if (TRACE_ON(d3d_constants))
+    {
         for(i = 0; i < max_constants; i++) {
             if(!dirty_consts[i]) continue;
             TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
-- 
1.6.0.6




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