[PATCH 5/6] wined3d: Check the correct debug channel in shader_arb_load_constantsF().
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 7 04:15:16 CDT 2009
---
dlls/wined3d/arb_program_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9727783..769203e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -279,7 +279,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
DWORD i, j;
unsigned int ret;
- if (TRACE_ON(d3d_shader)) {
+ if (TRACE_ON(d3d_constants))
+ {
for(i = 0; i < max_constants; i++) {
if(!dirty_consts[i]) continue;
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
--
1.6.0.6
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