[PATCH 1/7] d3d10: Add initial type parsing code.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 8 09:37:57 CDT 2009
From: Rico Schüller <kgbricola at web.de>
---
dlls/d3d10/effect.c | 41 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 41 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index eddce29..d5f5e6c 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -31,6 +31,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
+#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
+#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
+
+#define D3D10_FX10_TYPE_ROW_SHIFT 8
+#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
+
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
@@ -410,6 +416,40 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
return S_OK;
}
+static void parse_fx10_type(const char *ptr, const char *data)
+{
+ DWORD unknown0;
+ DWORD tmp;
+
+ read_dword(&ptr, &tmp);
+ TRACE("Type name at offset %#x.\n", tmp);
+ TRACE("Type name: %s.\n", debugstr_a(data + tmp));
+
+ read_dword(&ptr, &unknown0);
+ TRACE("Unknown 0: %u.\n", unknown0);
+
+ read_dword(&ptr, &tmp);
+ TRACE("Element count: %u.\n", tmp);
+
+ read_dword(&ptr, &tmp);
+ TRACE("Unpacked size: %#x.\n", tmp);
+
+ read_dword(&ptr, &tmp);
+ TRACE("Stride: %#x.\n", tmp);
+
+ read_dword(&ptr, &tmp);
+ TRACE("Packed size %#x.\n", tmp);
+
+ if (unknown0 == 1)
+ {
+ read_dword(&ptr, &tmp);
+ TRACE("Type description: %#x.\n", tmp);
+ TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
+ TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
+ TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK));
+ }
+}
+
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
{
DWORD offset;
@@ -428,6 +468,7 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
read_dword(ptr, &offset);
TRACE("Variable type info at offset %#x.\n", offset);
+ parse_fx10_type(data + offset, data);
skip_dword_unknown(ptr, 1);
--
1.6.0.6
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