[PATCH 2/7] d3d10: Parse an effect type's basetype and class.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 8 09:37:58 CDT 2009
---
dlls/d3d10/effect.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index d5f5e6c..f7583f9 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -37,6 +37,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define D3D10_FX10_TYPE_ROW_SHIFT 8
#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
+#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
+#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
+
+#define D3D10_FX10_TYPE_CLASS_SHIFT 0
+#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
+
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
@@ -446,7 +452,10 @@ static void parse_fx10_type(const char *ptr, const char *data)
TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
- TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK));
+ TRACE("\tbasetype: %#x.\n", (tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
+ TRACE("\tclass: %#x.\n", (tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
+ TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
+ | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}
}
--
1.6.0.6
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