[PATCH 4/6] d3d10core: Add an initial implementation of ID3D10Device::IASetIndexBuffer().

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 10 09:57:17 CDT 2009


---
 dlls/d3d10core/device.c |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index d51e302..ed9b149 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -205,8 +205,14 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
         ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
 {
-    FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
+    struct d3d10_device *This = (struct d3d10_device *)iface;
+
+    TRACE("iface %p, buffer %p, format %s, offset %u.\n",
             iface, buffer, debug_dxgi_format(format), offset);
+
+    IWineD3DDevice_SetIndices(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
+            wined3dformat_from_dxgi_format(format));
+    if (offset) FIXME("offset %u not supported.\n", offset);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
-- 
1.6.0.6




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