[PATCH 07/10] wined3d: Move vtable initialization to the texture init functions.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 16 01:37:21 CDT 2009


---
 dlls/wined3d/cubetexture.c     |  236 +++++++++++++++---------------
 dlls/wined3d/device.c          |    4 -
 dlls/wined3d/texture.c         |  321 ++++++++++++++++++++--------------------
 dlls/wined3d/volumetexture.c   |  187 ++++++++++++------------
 dlls/wined3d/wined3d_private.h |    6 -
 5 files changed, 376 insertions(+), 378 deletions(-)

diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index eb01e96..744bb7f 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -5,6 +5,7 @@
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -137,121 +138,6 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
-HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
-        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
-{
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
-    UINT pow2_edge_length;
-    unsigned int i, j;
-    UINT tmp_w;
-    HRESULT hr;
-
-    /* TODO: It should only be possible to create textures for formats
-     * that are reported as supported. */
-    if (WINED3DFMT_UNKNOWN >= format)
-    {
-        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP) && pool != WINED3DPOOL_SCRATCH)
-    {
-        WARN("(%p) : Tried to create not supported cube texture.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Calculate levels for mip mapping */
-    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
-    {
-        if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
-        {
-            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (levels > 1)
-        {
-            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        levels = 1;
-    }
-    else if (!levels)
-    {
-        levels = wined3d_log2i(edge_length) + 1;
-        TRACE("Calculated levels = %u.\n", levels);
-    }
-
-    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
-            WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize basetexture, returning %#x\n", hr);
-        return hr;
-    }
-
-    /* Find the nearest pow2 match. */
-    pow2_edge_length = 1;
-    while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
-
-    if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (edge_length == pow2_edge_length))
-    {
-        /* Precalculated scaling for 'faked' non power of two texture coords. */
-        texture->baseTexture.pow2Matrix[0] = 1.0f;
-        texture->baseTexture.pow2Matrix[5] = 1.0f;
-        texture->baseTexture.pow2Matrix[10] = 1.0f;
-        texture->baseTexture.pow2Matrix[15] = 1.0f;
-    }
-    else
-    {
-        /* Precalculated scaling for 'faked' non power of two texture coords. */
-        texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
-        texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
-        texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
-        texture->baseTexture.pow2Matrix[15] = 1.0f;
-        texture->baseTexture.pow2Matrix_identity = FALSE;
-    }
-
-    /* Generate all the surfaces. */
-    tmp_w = edge_length;
-    for (i = 0; i < texture->baseTexture.levels; ++i)
-    {
-        /* Create the 6 faces. */
-        for (j = 0; j < 6; ++j)
-        {
-            static const GLenum cube_targets[6] =
-            {
-                GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
-                GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
-                GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
-                GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
-                GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
-                GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
-            };
-
-            hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
-                    format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
-            if (FAILED(hr))
-            {
-                FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
-                texture->surfaces[j][i] = NULL;
-                cubetexture_cleanup(texture);
-                return hr;
-            }
-
-            IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
-            TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
-            surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
-        }
-        tmp_w = max(1, tmp_w >> 1);
-    }
-    texture->baseTexture.internal_preload = cubetexture_internal_preload;
-
-    return WINED3D_OK;
-}
-
 #undef GLINFO_LOCATION
 
 /* *******************************************
@@ -519,8 +405,7 @@ static HRESULT  WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
     return hr;
 }
 
-
-const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
+static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
 {
     /* IUnknown */
     IWineD3DCubeTextureImpl_QueryInterface,
@@ -557,3 +442,120 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
     IWineD3DCubeTextureImpl_UnlockRect,
     IWineD3DCubeTextureImpl_AddDirtyRect
 };
+
+HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
+        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
+{
+    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
+    UINT pow2_edge_length;
+    unsigned int i, j;
+    UINT tmp_w;
+    HRESULT hr;
+
+    /* TODO: It should only be possible to create textures for formats
+     * that are reported as supported. */
+    if (WINED3DFMT_UNKNOWN >= format)
+    {
+        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3DPOOL_SCRATCH)
+    {
+        WARN("(%p) : Tried to create not supported cube texture.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    /* Calculate levels for mip mapping */
+    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
+    {
+        if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
+        {
+            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        if (levels > 1)
+        {
+            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        levels = 1;
+    }
+    else if (!levels)
+    {
+        levels = wined3d_log2i(edge_length) + 1;
+        TRACE("Calculated levels = %u.\n", levels);
+    }
+
+    texture->lpVtbl = &IWineD3DCubeTexture_Vtbl;
+
+    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
+            WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize basetexture, returning %#x\n", hr);
+        return hr;
+    }
+
+    /* Find the nearest pow2 match. */
+    pow2_edge_length = 1;
+    while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
+
+    if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || (edge_length == pow2_edge_length))
+    {
+        /* Precalculated scaling for 'faked' non power of two texture coords. */
+        texture->baseTexture.pow2Matrix[0] = 1.0f;
+        texture->baseTexture.pow2Matrix[5] = 1.0f;
+        texture->baseTexture.pow2Matrix[10] = 1.0f;
+        texture->baseTexture.pow2Matrix[15] = 1.0f;
+    }
+    else
+    {
+        /* Precalculated scaling for 'faked' non power of two texture coords. */
+        texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
+        texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
+        texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
+        texture->baseTexture.pow2Matrix[15] = 1.0f;
+        texture->baseTexture.pow2Matrix_identity = FALSE;
+    }
+
+    /* Generate all the surfaces. */
+    tmp_w = edge_length;
+    for (i = 0; i < texture->baseTexture.levels; ++i)
+    {
+        /* Create the 6 faces. */
+        for (j = 0; j < 6; ++j)
+        {
+            static const GLenum cube_targets[6] =
+            {
+                GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+                GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+                GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+                GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+                GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+                GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+            };
+
+            hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
+                    format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
+            if (FAILED(hr))
+            {
+                FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
+                texture->surfaces[j][i] = NULL;
+                cubetexture_cleanup(texture);
+                return hr;
+            }
+
+            IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
+            TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
+            surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
+        }
+        tmp_w = max(1, tmp_w >> 1);
+    }
+    texture->baseTexture.internal_preload = cubetexture_internal_preload;
+
+    return WINED3D_OK;
+}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ae2f8b..81af9a1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -983,8 +983,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
         return WINED3DERR_OUTOFVIDEOMEMORY;
     }
 
-    object->lpVtbl = &IWineD3DTexture_Vtbl;
-
     hr = texture_init(object, Width, Height, Levels, This, Usage, Format, Pool, parent);
     if (FAILED(hr))
     {
@@ -1020,7 +1018,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
         return WINED3DERR_OUTOFVIDEOMEMORY;
     }
 
-    object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
     hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent);
     if (FAILED(hr))
     {
@@ -1085,7 +1082,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
         return WINED3DERR_OUTOFVIDEOMEMORY;
     }
 
-    object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
     hr = cubetexture_init(object, EdgeLength, Levels, This, Usage, Format, Pool, parent);
     if (FAILED(hr))
     {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ddca452..6fd1cf5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5,6 +5,7 @@
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -124,164 +125,6 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
-HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
-        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
-{
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
-    UINT pow2_width, pow2_height;
-    UINT tmp_w, tmp_h;
-    unsigned int i;
-    HRESULT hr;
-
-    /* TODO: It should only be possible to create textures for formats
-     * that are reported as supported. */
-    if (WINED3DFMT_UNKNOWN >= format)
-    {
-        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Non-power2 support. */
-    if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO))
-    {
-        pow2_width = width;
-        pow2_height = height;
-    }
-    else
-    {
-        /* Find the nearest pow2 match. */
-        pow2_width = pow2_height = 1;
-        while (pow2_width < width) pow2_width <<= 1;
-        while (pow2_height < height) pow2_height <<= 1;
-
-        if (pow2_width != width || pow2_height != height)
-        {
-            if (levels > 1)
-            {
-                WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
-                return WINED3DERR_INVALIDCALL;
-            }
-            levels = 1;
-        }
-    }
-
-    /* Calculate levels for mip mapping. */
-    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
-    {
-        if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
-        {
-            WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (levels > 1)
-        {
-            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        levels = 1;
-    }
-    else if (!levels)
-    {
-        levels = wined3d_log2i(max(width, height)) + 1;
-        TRACE("Calculated levels = %u.\n", levels);
-    }
-
-    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
-            WINED3DRTYPE_TEXTURE, device, 0, usage, format_desc, pool, parent);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize basetexture, returning %#x.\n", hr);
-        return hr;
-    }
-
-    /* Precalculated scaling for 'faked' non power of two texture coords.
-     * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
-     * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
-     * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
-    if (GL_SUPPORT(WINE_NORMALIZED_TEXRECT) && (width != pow2_width || height != pow2_height))
-    {
-        texture->baseTexture.pow2Matrix[0] = 1.0f;
-        texture->baseTexture.pow2Matrix[5] = 1.0f;
-        texture->baseTexture.pow2Matrix[10] = 1.0f;
-        texture->baseTexture.pow2Matrix[15] = 1.0f;
-        texture->target = GL_TEXTURE_2D;
-        texture->cond_np2 = TRUE;
-        texture->baseTexture.minMipLookup = minMipLookup_noFilter;
-    }
-    else if (GL_SUPPORT(ARB_TEXTURE_RECTANGLE) && (width != pow2_width || height != pow2_height)
-            && !((format_desc->format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE)
-            && (wined3d_settings.rendertargetlock_mode == RTL_READTEX)))
-    {
-        if ((width != 1) || (height != 1)) texture->baseTexture.pow2Matrix_identity = FALSE;
-
-        texture->baseTexture.pow2Matrix[0] = (float)width;
-        texture->baseTexture.pow2Matrix[5] = (float)height;
-        texture->baseTexture.pow2Matrix[10] = 1.0f;
-        texture->baseTexture.pow2Matrix[15] = 1.0f;
-        texture->target = GL_TEXTURE_RECTANGLE_ARB;
-        texture->cond_np2 = TRUE;
-
-        if(texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
-        {
-            texture->baseTexture.minMipLookup = minMipLookup_noMip;
-        }
-        else
-        {
-            texture->baseTexture.minMipLookup = minMipLookup_noFilter;
-        }
-    }
-    else
-    {
-        if ((width != pow2_width) || (height != pow2_height))
-        {
-            texture->baseTexture.pow2Matrix_identity = FALSE;
-            texture->baseTexture.pow2Matrix[0] = (((float)width) / ((float)pow2_width));
-            texture->baseTexture.pow2Matrix[5] = (((float)height) / ((float)pow2_height));
-        }
-        else
-        {
-            texture->baseTexture.pow2Matrix[0] = 1.0f;
-            texture->baseTexture.pow2Matrix[5] = 1.0f;
-        }
-
-        texture->baseTexture.pow2Matrix[10] = 1.0f;
-        texture->baseTexture.pow2Matrix[15] = 1.0f;
-        texture->target = GL_TEXTURE_2D;
-        texture->cond_np2 = FALSE;
-    }
-    TRACE("xf(%f) yf(%f)\n", texture->baseTexture.pow2Matrix[0], texture->baseTexture.pow2Matrix[5]);
-
-    /* Generate all the surfaces. */
-    tmp_w = width;
-    tmp_h = height;
-    for (i = 0; i < texture->baseTexture.levels; ++i)
-    {
-        /* Use the callback to create the texture surface. */
-        hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_h, format_desc->format,
-                usage, pool, i, WINED3DCUBEMAP_FACE_POSITIVE_X, &texture->surfaces[i]);
-        if (FAILED(hr) || ((IWineD3DSurfaceImpl *)texture->surfaces[i])->Flags & SFLAG_OVERSIZE)
-        {
-            FIXME("Failed to create surface %p, hr %#x\n", texture, hr);
-            texture->surfaces[i] = NULL;
-            texture_cleanup(texture);
-            return hr;
-        }
-
-        IWineD3DSurface_SetContainer(texture->surfaces[i], (IWineD3DBase *)texture);
-        TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[i]);
-        surface_set_texture_target(texture->surfaces[i], texture->target);
-        /* Calculate the next mipmap level. */
-        tmp_w = max(1, tmp_w >> 1);
-        tmp_h = max(1, tmp_h >> 1);
-    }
-    texture->baseTexture.internal_preload = texture_internal_preload;
-
-    return WINED3D_OK;
-}
-
 #undef GLINFO_LOCATION
 
 /* *******************************************
@@ -559,7 +402,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, C
     return WINED3D_OK;
 }
 
-const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
+static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
 {
     /* IUnknown */
     IWineD3DTextureImpl_QueryInterface,
@@ -596,3 +439,163 @@ const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
     IWineD3DTextureImpl_UnlockRect,
     IWineD3DTextureImpl_AddDirtyRect
 };
+
+HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
+        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
+{
+    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
+    UINT pow2_width, pow2_height;
+    UINT tmp_w, tmp_h;
+    unsigned int i;
+    HRESULT hr;
+
+    /* TODO: It should only be possible to create textures for formats
+     * that are reported as supported. */
+    if (WINED3DFMT_UNKNOWN >= format)
+    {
+        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    /* Non-power2 support. */
+    if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
+    {
+        pow2_width = width;
+        pow2_height = height;
+    }
+    else
+    {
+        /* Find the nearest pow2 match. */
+        pow2_width = pow2_height = 1;
+        while (pow2_width < width) pow2_width <<= 1;
+        while (pow2_height < height) pow2_height <<= 1;
+
+        if (pow2_width != width || pow2_height != height)
+        {
+            if (levels > 1)
+            {
+                WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
+                return WINED3DERR_INVALIDCALL;
+            }
+            levels = 1;
+        }
+    }
+
+    /* Calculate levels for mip mapping. */
+    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
+    {
+        if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
+        {
+            WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        if (levels > 1)
+        {
+            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        levels = 1;
+    }
+    else if (!levels)
+    {
+        levels = wined3d_log2i(max(width, height)) + 1;
+        TRACE("Calculated levels = %u.\n", levels);
+    }
+
+    texture->lpVtbl = &IWineD3DTexture_Vtbl;
+
+    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
+            WINED3DRTYPE_TEXTURE, device, 0, usage, format_desc, pool, parent);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize basetexture, returning %#x.\n", hr);
+        return hr;
+    }
+
+    /* Precalculated scaling for 'faked' non power of two texture coords.
+     * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
+     * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
+     * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
+    if (gl_info->supported[WINE_NORMALIZED_TEXRECT] && (width != pow2_width || height != pow2_height))
+    {
+        texture->baseTexture.pow2Matrix[0] = 1.0f;
+        texture->baseTexture.pow2Matrix[5] = 1.0f;
+        texture->baseTexture.pow2Matrix[10] = 1.0f;
+        texture->baseTexture.pow2Matrix[15] = 1.0f;
+        texture->target = GL_TEXTURE_2D;
+        texture->cond_np2 = TRUE;
+        texture->baseTexture.minMipLookup = minMipLookup_noFilter;
+    }
+    else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (width != pow2_width || height != pow2_height)
+            && !((format_desc->format == WINED3DFMT_P8) && gl_info->supported[EXT_PALETTED_TEXTURE]
+            && (wined3d_settings.rendertargetlock_mode == RTL_READTEX)))
+    {
+        if ((width != 1) || (height != 1)) texture->baseTexture.pow2Matrix_identity = FALSE;
+
+        texture->baseTexture.pow2Matrix[0] = (float)width;
+        texture->baseTexture.pow2Matrix[5] = (float)height;
+        texture->baseTexture.pow2Matrix[10] = 1.0f;
+        texture->baseTexture.pow2Matrix[15] = 1.0f;
+        texture->target = GL_TEXTURE_RECTANGLE_ARB;
+        texture->cond_np2 = TRUE;
+
+        if(texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
+        {
+            texture->baseTexture.minMipLookup = minMipLookup_noMip;
+        }
+        else
+        {
+            texture->baseTexture.minMipLookup = minMipLookup_noFilter;
+        }
+    }
+    else
+    {
+        if ((width != pow2_width) || (height != pow2_height))
+        {
+            texture->baseTexture.pow2Matrix_identity = FALSE;
+            texture->baseTexture.pow2Matrix[0] = (((float)width) / ((float)pow2_width));
+            texture->baseTexture.pow2Matrix[5] = (((float)height) / ((float)pow2_height));
+        }
+        else
+        {
+            texture->baseTexture.pow2Matrix[0] = 1.0f;
+            texture->baseTexture.pow2Matrix[5] = 1.0f;
+        }
+
+        texture->baseTexture.pow2Matrix[10] = 1.0f;
+        texture->baseTexture.pow2Matrix[15] = 1.0f;
+        texture->target = GL_TEXTURE_2D;
+        texture->cond_np2 = FALSE;
+    }
+    TRACE("xf(%f) yf(%f)\n", texture->baseTexture.pow2Matrix[0], texture->baseTexture.pow2Matrix[5]);
+
+    /* Generate all the surfaces. */
+    tmp_w = width;
+    tmp_h = height;
+    for (i = 0; i < texture->baseTexture.levels; ++i)
+    {
+        /* Use the callback to create the texture surface. */
+        hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_h, format_desc->format,
+                usage, pool, i, WINED3DCUBEMAP_FACE_POSITIVE_X, &texture->surfaces[i]);
+        if (FAILED(hr) || ((IWineD3DSurfaceImpl *)texture->surfaces[i])->Flags & SFLAG_OVERSIZE)
+        {
+            FIXME("Failed to create surface %p, hr %#x\n", texture, hr);
+            texture->surfaces[i] = NULL;
+            texture_cleanup(texture);
+            return hr;
+        }
+
+        IWineD3DSurface_SetContainer(texture->surfaces[i], (IWineD3DBase *)texture);
+        TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[i]);
+        surface_set_texture_target(texture->surfaces[i], texture->target);
+        /* Calculate the next mipmap level. */
+        tmp_w = max(1, tmp_w >> 1);
+        tmp_h = max(1, tmp_h >> 1);
+    }
+    texture->baseTexture.internal_preload = texture_internal_preload;
+
+    return WINED3D_OK;
+}
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index fcc8c15..ed89403 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -4,6 +4,7 @@
  * Copyright 2002-2005 Jason Edmeades
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
+ * Copyright 2009 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -96,97 +97,6 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
     basetexture_cleanup((IWineD3DBaseTexture *)This);
 }
 
-HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
-        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
-{
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
-    UINT tmp_w, tmp_h, tmp_d;
-    unsigned int i;
-    HRESULT hr;
-
-    /* TODO: It should only be possible to create textures for formats
-     * that are reported as supported. */
-    if (WINED3DFMT_UNKNOWN >= format)
-    {
-        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    if (!GL_SUPPORT(EXT_TEXTURE3D))
-    {
-        WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
-        return WINED3DERR_INVALIDCALL;
-    }
-
-    /* Calculate levels for mip mapping. */
-    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
-    {
-        if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
-        {
-            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        if (levels > 1)
-        {
-            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
-            return WINED3DERR_INVALIDCALL;
-        }
-
-        levels = 1;
-    }
-    else if (!levels)
-    {
-        levels = wined3d_log2i(max(max(width, height), depth)) + 1;
-        TRACE("Calculated levels = %u.\n", levels);
-    }
-
-    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
-            WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
-    if (FAILED(hr))
-    {
-        WARN("Failed to initialize basetexture, returning %#x.\n", hr);
-        return hr;
-    }
-
-    /* Is NP2 support for volumes needed? */
-    texture->baseTexture.pow2Matrix[0] = 1.0f;
-    texture->baseTexture.pow2Matrix[5] = 1.0f;
-    texture->baseTexture.pow2Matrix[10] = 1.0f;
-    texture->baseTexture.pow2Matrix[15] = 1.0f;
-
-    /* Generate all the surfaces. */
-    tmp_w = width;
-    tmp_h = height;
-    tmp_d = depth;
-
-    for (i = 0; i < texture->baseTexture.levels; ++i)
-    {
-        /* Create the volume. */
-        hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
-                tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
-        if (FAILED(hr))
-        {
-            ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
-            texture->volumes[i] = NULL;
-            volumetexture_cleanup(texture);
-            return hr;
-        }
-
-        /* Set its container to this texture. */
-        IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
-
-        /* Calculate the next mipmap level. */
-        tmp_w = max(1, tmp_w >> 1);
-        tmp_h = max(1, tmp_h >> 1);
-        tmp_d = max(1, tmp_d >> 1);
-    }
-    texture->baseTexture.internal_preload = volumetexture_internal_preload;
-
-    return WINED3D_OK;
-}
-
 #undef GLINFO_LOCATION
 
 /* *******************************************
@@ -415,7 +325,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
     return WINED3D_OK;
 }
 
-const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
+static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
 {
     /* IUnknown */
     IWineD3DVolumeTextureImpl_QueryInterface,
@@ -453,3 +363,96 @@ const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
     IWineD3DVolumeTextureImpl_UnlockBox,
     IWineD3DVolumeTextureImpl_AddDirtyBox
 };
+
+HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
+        IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
+{
+    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
+    UINT tmp_w, tmp_h, tmp_d;
+    unsigned int i;
+    HRESULT hr;
+
+    /* TODO: It should only be possible to create textures for formats
+     * that are reported as supported. */
+    if (WINED3DFMT_UNKNOWN >= format)
+    {
+        WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    if (!gl_info->supported[EXT_TEXTURE3D])
+    {
+        WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
+        return WINED3DERR_INVALIDCALL;
+    }
+
+    /* Calculate levels for mip mapping. */
+    if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
+    {
+        if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
+        {
+            WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        if (levels > 1)
+        {
+            WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
+            return WINED3DERR_INVALIDCALL;
+        }
+
+        levels = 1;
+    }
+    else if (!levels)
+    {
+        levels = wined3d_log2i(max(max(width, height), depth)) + 1;
+        TRACE("Calculated levels = %u.\n", levels);
+    }
+
+    texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
+
+    hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
+            WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize basetexture, returning %#x.\n", hr);
+        return hr;
+    }
+
+    /* Is NP2 support for volumes needed? */
+    texture->baseTexture.pow2Matrix[0] = 1.0f;
+    texture->baseTexture.pow2Matrix[5] = 1.0f;
+    texture->baseTexture.pow2Matrix[10] = 1.0f;
+    texture->baseTexture.pow2Matrix[15] = 1.0f;
+
+    /* Generate all the surfaces. */
+    tmp_w = width;
+    tmp_h = height;
+    tmp_d = depth;
+
+    for (i = 0; i < texture->baseTexture.levels; ++i)
+    {
+        /* Create the volume. */
+        hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
+                tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
+        if (FAILED(hr))
+        {
+            ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
+            texture->volumes[i] = NULL;
+            volumetexture_cleanup(texture);
+            return hr;
+        }
+
+        /* Set its container to this texture. */
+        IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
+
+        /* Calculate the next mipmap level. */
+        tmp_w = max(1, tmp_w >> 1);
+        tmp_h = max(1, tmp_h >> 1);
+        tmp_d = max(1, tmp_d >> 1);
+    }
+    texture->baseTexture.internal_preload = volumetexture_internal_preload;
+
+    return WINED3D_OK;
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a8867ae..77d1d6c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1825,8 +1825,6 @@ typedef struct IWineD3DTextureImpl
 
 } IWineD3DTextureImpl;
 
-extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl DECLSPEC_HIDDEN;
-
 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, IWineD3DDeviceImpl *device,
         DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
 
@@ -1844,8 +1842,6 @@ typedef struct IWineD3DCubeTextureImpl
     IWineD3DSurface          *surfaces[6][MAX_MIP_LEVELS];
 } IWineD3DCubeTextureImpl;
 
-extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl DECLSPEC_HIDDEN;
-
 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, IWineD3DDeviceImpl *device,
         DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
 
@@ -1895,8 +1891,6 @@ typedef struct IWineD3DVolumeTextureImpl
     IWineD3DVolume           *volumes[MAX_MIP_LEVELS];
 } IWineD3DVolumeTextureImpl;
 
-extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl DECLSPEC_HIDDEN;
-
 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
         UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage,
         WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
-- 
1.6.0.6




More information about the wine-patches mailing list