[PATCH 01/11] wined3d: Remove unused IWineD3DVertexShaderImpl fields.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 23 11:42:03 CDT 2009
---
dlls/wined3d/wined3d_private.h | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 95ca035..11f8c99 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2765,8 +2765,6 @@ typedef struct IWineD3DVertexShaderImpl {
/* IWineD3DVertexShaderImpl */
IUnknown *parent;
- DWORD usage;
-
/* The GL shader */
void *backend_priv;
@@ -2776,8 +2774,6 @@ typedef struct IWineD3DVertexShaderImpl {
UINT min_rel_offset, max_rel_offset;
UINT rel_offset;
-
- UINT recompile_count;
} IWineD3DVertexShaderImpl;
extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl DECLSPEC_HIDDEN;
--
1.6.0.6
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