[PATCH 04/11] d3d9: Add a separate function for vertex shader initialization.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 23 11:42:06 CDT 2009


---
 dlls/d3d9/d3d9_private.h |    5 +++--
 dlls/d3d9/device.c       |   30 ++++++++++++++++++++++++++++++
 dlls/d3d9/vertexshader.c |   46 +++++++++++++++-------------------------------
 3 files changed, 48 insertions(+), 33 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index ebbdcdd..839ce5f 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -206,8 +206,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9
         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
-        const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
@@ -528,6 +526,9 @@ typedef struct IDirect3DVertexShader9Impl {
   LPDIRECT3DDEVICE9EX parentDevice;
 } IDirect3DVertexShader9Impl;
 
+HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
+        IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+
 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
 
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 19bdcba..28722b2 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1830,6 +1830,36 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWO
     return hr;
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
+        const DWORD *byte_code, IDirect3DVertexShader9 **shader)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DVertexShader9Impl *object;
+    HRESULT hr;
+
+    TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate vertex shader memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = vertexshader_init(object, This, byte_code);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created vertex shader %p.\n", object);
+    *shader = (IDirect3DVertexShader9 *)object;
+
+    return D3D_OK;
+}
+
 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 8a5d5bc..399dadb 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -111,43 +111,27 @@ static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
     IDirect3DVertexShader9Impl_GetFunction
 };
 
+HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
+{
+    HRESULT hr;
 
-/* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hrc = D3D_OK;
-    IDirect3DVertexShader9Impl *object;
-
-    /* Setup a stub object for now */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
-    if (NULL == object) {
-        FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
-        return D3DERR_OUTOFVIDEOMEMORY;
-    }
-
-    object->ref = 1;
-    object->lpVtbl = &Direct3DVertexShader9_Vtbl;
+    shader->ref = 1;
+    shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
 
     wined3d_mutex_lock();
-    hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
-            NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
+    hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
+            NULL /* output signature */, &shader->wineD3DVertexShader, (IUnknown *)shader);
     wined3d_mutex_unlock();
-
-    if (FAILED(hrc)) {
-
-        /* free up object */
-        FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
-        HeapFree(GetProcessHeap(), 0, object);
-    }else{
-        IDirect3DDevice9Ex_AddRef(iface);
-        object->parentDevice = iface;
-        *ppShader = (IDirect3DVertexShader9 *)object;
-        TRACE("(%p) : Created vertex shader %p\n", This, object);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
+        return hr;
     }
 
-    TRACE("(%p) : returning %p\n", This, *ppShader);
-    return hrc;
+    shader->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(shader->parentDevice);
+
+    return D3D_OK;
 }
 
 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
-- 
1.6.0.6




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