[PATCH 11/11] wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 23 11:42:13 CDT 2009


---
 dlls/d3d10core/shader.c        |   23 +++++++++++++++++++----
 dlls/d3d8/pixelshader.c        |   22 +++++++++++++++++++---
 dlls/d3d9/pixelshader.c        |   25 +++++++++++++++++++++----
 dlls/wined3d/device.c          |    5 +++--
 dlls/wined3d/pixelshader.c     |    4 +++-
 dlls/wined3d/wined3d_private.h |    3 ++-
 include/wine/wined3d.idl       |    3 ++-
 7 files changed, 69 insertions(+), 16 deletions(-)

diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 14f8919..bf7a6ab 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -394,6 +394,11 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
 
     TRACE("%p increasing refcount to %u\n", This, refcount);
 
+    if (refcount == 1)
+    {
+        IWineD3DPixelShader_AddRef(This->wined3d_shader);
+    }
+
     return refcount;
 }
 
@@ -407,8 +412,6 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
     if (!refcount)
     {
         IWineD3DPixelShader_Release(This->wined3d_shader);
-        shader_free_signature(&This->output_signature);
-        HeapFree(GetProcessHeap(), 0, This);
     }
 
     return refcount;
@@ -460,6 +463,18 @@ static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
     d3d10_pixel_shader_SetPrivateDataInterface,
 };
 
+static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
+{
+    struct d3d10_pixel_shader *shader = parent;
+    shader_free_signature(&shader->output_signature);
+    HeapFree(GetProcessHeap(), 0, shader);
+}
+
+static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
+{
+    d3d10_pixel_shader_wined3d_object_destroyed,
+};
+
 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
         const void *byte_code, SIZE_T byte_code_length)
 {
@@ -478,8 +493,8 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
     }
 
     hr = IWineD3DDevice_CreatePixelShader(device->wined3d_device,
-            shader_info.shader_code, &shader->output_signature,
-            &shader->wined3d_shader, (IUnknown *)shader);
+            shader_info.shader_code, &shader->output_signature, &shader->wined3d_shader,
+            (IUnknown *)shader, &d3d10_pixel_shader_wined3d_parent_ops);
     if (FAILED(hr))
     {
         WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
diff --git a/dlls/d3d8/pixelshader.c b/dlls/d3d8/pixelshader.c
index 3f5ed9e..f565495 100644
--- a/dlls/d3d8/pixelshader.c
+++ b/dlls/d3d8/pixelshader.c
@@ -46,6 +46,13 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *ifac
 
     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
+    if (ref == 1)
+    {
+        wined3d_mutex_lock();
+        IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
+        wined3d_mutex_unlock();
+    }
+
     return ref;
 }
 
@@ -59,8 +66,6 @@ static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * if
         wined3d_mutex_lock();
         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
         wined3d_mutex_unlock();
-
-        HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
 }
@@ -73,6 +78,16 @@ static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
     IDirect3DPixelShader8Impl_Release,
 };
 
+static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
+{
+    d3d8_pixelshader_wined3d_object_destroyed,
+};
+
 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
         const DWORD *byte_code, DWORD shader_handle)
 {
@@ -84,7 +99,8 @@ HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
-            NULL, &shader->wineD3DPixelShader, (IUnknown *)shader);
+            NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
+            &d3d8_pixelshader_wined3d_parent_ops);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index 11f275d..547dc74 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -46,6 +46,14 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 ifac
 
     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 
+    if (ref == 1)
+    {
+        IDirect3DDevice9Ex_AddRef(This->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
+        wined3d_mutex_unlock();
+    }
+
     return ref;
 }
 
@@ -56,12 +64,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
+        IDirect3DDevice9Ex_Release(This->parentDevice);
         wined3d_mutex_lock();
         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
         wined3d_mutex_unlock();
-
-        IDirect3DDevice9Ex_Release(This->parentDevice);
-        HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
 }
@@ -107,6 +113,16 @@ static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
     IDirect3DPixelShader9Impl_GetFunction
 };
 
+static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
+{
+    d3d9_pixelshader_wined3d_object_destroyed,
+};
+
 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
 {
     HRESULT hr;
@@ -116,7 +132,8 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
-            NULL, &shader->wineD3DPixelShader, (IUnknown *)shader);
+            NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
+            &d3d9_pixelshader_wined3d_parent_ops);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5a53899..bda39e1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1792,7 +1792,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexShader(IWineD3DDevice *ifac
 
 static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface,
         const DWORD *pFunction, const struct wined3d_shader_signature *output_signature,
-        IWineD3DPixelShader **ppPixelShader, IUnknown *parent)
+        IWineD3DPixelShader **ppPixelShader, IUnknown *parent,
+        const struct wined3d_parent_ops *parent_ops)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     IWineD3DPixelShaderImpl *object;
@@ -1805,7 +1806,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
         return E_OUTOFMEMORY;
     }
 
-    hr = pixelshader_init(object, This, pFunction, output_signature, parent);
+    hr = pixelshader_init(object, This, pFunction, output_signature, parent, parent_ops);
     if (FAILED(hr))
     {
         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index ba7be4b..89d7a13 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -71,6 +71,7 @@ static ULONG  WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface)
     if (!refcount)
     {
         shader_cleanup((IWineD3DBaseShader *)iface);
+        This->parent_ops->wined3d_object_destroyed(This->parent);
         HeapFree(GetProcessHeap(), 0, This);
     }
 
@@ -424,7 +425,7 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
 
 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
         const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
-        IUnknown *parent)
+        IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
 {
     HRESULT hr;
 
@@ -432,6 +433,7 @@ HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *de
 
     shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
     shader->parent = parent;
+    shader->parent_ops = parent_ops;
     shader_init(&shader->baseShader, (IWineD3DDevice *)device);
     list_add_head(&device->shaders, &shader->baseShader.shader_list_entry);
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f4e1845..66a72b7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2813,6 +2813,7 @@ typedef struct IWineD3DPixelShaderImpl {
 
     /* IWineD3DPixelShaderImpl */
     IUnknown                   *parent;
+    const struct wined3d_parent_ops *parent_ops;
 
     /* Pixel shader input semantics */
     struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT];
@@ -2833,7 +2834,7 @@ typedef struct IWineD3DPixelShaderImpl {
 
 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
         const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
-        IUnknown *parent) DECLSPEC_HIDDEN;
+        IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
         IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index e4d8144..e39a880 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -3013,7 +3013,8 @@ interface IWineD3DDevice : IWineD3DBase
         [in] const DWORD *function,
         [in] const struct wined3d_shader_signature *output_signature,
         [out] IWineD3DPixelShader **shader,
-        [in] IUnknown *parent
+        [in] IUnknown *parent,
+        [in] const struct wined3d_parent_ops *parent_ops
     );
     HRESULT CreatePalette(
         [in] DWORD flags,
-- 
1.6.0.6




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