d3d8: Don't release the parent device before destroying its children

Allan Tong actong88 at gmail.com
Mon Sep 28 11:57:57 CDT 2009


-------------- next part --------------
From 96f18c414a66660563980de01bd26c029b2aba86 Mon Sep 17 00:00:00 2001
From: Allan Tong <actong88 at gmail.com>
Date: Mon, 28 Sep 2009 12:50:15 -0400
Subject: d3d8: Don't release the parent device before destroying its children.

---
 dlls/d3d8/cubetexture.c   |    6 +++++-
 dlls/d3d8/indexbuffer.c   |    6 +++++-
 dlls/d3d8/surface.c       |    5 ++++-
 dlls/d3d8/texture.c       |    6 +++++-
 dlls/d3d8/vertexbuffer.c  |    6 +++++-
 dlls/d3d8/volumetexture.c |    6 +++++-
 6 files changed, 29 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index d3ec98c..24417df 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -64,12 +64,16 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
 
-        IUnknown_Release(This->parentDevice);
         wined3d_mutex_lock();
         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
         wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
     return ref;
 }
diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c
index 4939122..bb62c39 100644
--- a/dlls/d3d8/indexbuffer.c
+++ b/dlls/d3d8/indexbuffer.c
@@ -64,10 +64,14 @@ static ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 ifa
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IDirect3DDevice8_Release(This->parentDevice);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
         wined3d_mutex_lock();
         IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
         wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
     return ref;
 }
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 2d00fce..8923dd8 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -79,11 +79,14 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
         TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
         if (ref == 0) {
-            if (This->parentDevice) IUnknown_Release(This->parentDevice);
+            IDirect3DDevice8 *parentDevice = This->parentDevice;
+
             /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
             wined3d_mutex_lock();
             IWineD3DSurface_Release(This->wineD3DSurface);
             wined3d_mutex_unlock();
+
+            if (parentDevice) IDirect3DDevice8_Release(parentDevice);
         }
 
         return ref;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index e377fff..000b078 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -65,10 +65,14 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IDirect3DDevice8_Release(This->parentDevice);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
         wined3d_mutex_lock();
         IWineD3DTexture_Release(This->wineD3DTexture);
         wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
     return ref;
 }
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index 99e8304..a798afd 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -65,10 +65,14 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IDirect3DDevice8_Release(This->parentDevice);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
         wined3d_mutex_lock();
         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
         wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
 
     return ref;
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index 46c1ec5..d31c156 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -65,10 +65,14 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        IUnknown_Release(This->parentDevice);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
         wined3d_mutex_lock();
         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
         wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
     return ref;
 }
-- 
1.6.0.4


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