[PATCH 3/5] wined3d: Clear the correct "activeLights" array in stateblock_copy().

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 29 04:09:05 CDT 2009


---
 dlls/wined3d/stateblock.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0cd3e43..5692205 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -202,7 +202,7 @@ static void stateblock_copy(IWineD3DStateBlock *destination, IWineD3DStateBlock
     Dest->scissorRect = This->scissorRect;
 
     /* Lights */
-    memset(This->activeLights, 0, sizeof(This->activeLights));
+    memset(Dest->activeLights, 0, sizeof(Dest->activeLights));
     for(l = 0; l < LIGHTMAP_SIZE; l++) {
         struct list *e1, *e2;
         LIST_FOR_EACH_SAFE(e1, e2, &Dest->lightMap[l]) {
-- 
1.6.0.6




More information about the wine-patches mailing list