[PATCH 2/6] wined3d: Use the rep instead of the apply function to determine if a state is used.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 1 04:34:45 CDT 2010
---
dlls/wined3d/state.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 04de86f..3602b83 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5723,7 +5723,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
* applying later lines, but do not record anything in the state
* table
*/
- if(!cur[i].content.apply) continue;
+ if (!cur[i].content.representative) continue;
handlers = num_handlers(multistate_funcs[cur[i].state]);
multistate_funcs[cur[i].state][handlers] = cur[i].content.apply;
--
1.6.4.4
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