[PATCH 2/5] wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 6 13:05:16 CDT 2010


---
 dlls/wined3d/surface.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f0bd431..40fdff3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3856,7 +3856,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
                 dstSwapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_IMMEDIATE;
 
                 TRACE("Full screen back buffer -> front buffer blt, performing a flip instead\n");
-                IWineD3DSwapChain_Present((IWineD3DSwapChain *) dstSwapchain, NULL, NULL, 0, NULL, 0);
+                IWineD3DSwapChain_Present((IWineD3DSwapChain *)dstSwapchain,
+                        NULL, NULL, dstSwapchain->win_handle, NULL, 0);
 
                 dstSwapchain->presentParms.SwapEffect = orig_swap;
 
-- 
1.6.4.4




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