[PATCH 4/5] wined3d: We always support at least a single modelview matrix.

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 13 13:46:27 CDT 2010


---
 dlls/wined3d/directx.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 939354f..67b2bd2 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2101,6 +2101,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
      *  with Default values
      */
     memset(gl_info->supported, 0, sizeof(gl_info->supported));
+    gl_info->limits.blends = 1;
     gl_info->limits.buffers = 1;
     gl_info->limits.textures = 1;
     gl_info->limits.fragment_samplers = 1;
-- 
1.6.4.4




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