[PATCH 4/5] wined3d: We always support at least a single modelview matrix.
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 13 13:46:27 CDT 2010
---
dlls/wined3d/directx.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 939354f..67b2bd2 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2101,6 +2101,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
* with Default values
*/
memset(gl_info->supported, 0, sizeof(gl_info->supported));
+ gl_info->limits.blends = 1;
gl_info->limits.buffers = 1;
gl_info->limits.textures = 1;
gl_info->limits.fragment_samplers = 1;
--
1.6.4.4
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