[PATCH] d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
Christian Costa
titan.costa at wanadoo.fr
Thu Apr 15 01:50:17 CDT 2010
---
dlls/d3dx9_36/tests/surface.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
-------------- next part --------------
diff --git a/dlls/d3dx9_36/tests/surface.c b/dlls/d3dx9_36/tests/surface.c
index ef04afc..43ec02b 100644
--- a/dlls/d3dx9_36/tests/surface.c
+++ b/dlls/d3dx9_36/tests/surface.c
@@ -498,11 +498,11 @@ START_TEST(surface)
HRESULT hr;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
- d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
@@ -525,5 +525,5 @@ START_TEST(surface)
check_release((IUnknown*)device, 0);
check_release((IUnknown*)d3d, 0);
- if (wnd) DestroyWindow(wnd);
+ DestroyWindow(wnd);
}
More information about the wine-patches
mailing list