[PATCH 1/5] wined3d: Kill the now unused MAX_MIP_LEVELS.
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 26 04:02:32 CDT 2010
---
dlls/wined3d/wined3d_private.h | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 52486f5..556ceeb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -773,9 +773,6 @@ extern int num_lock DECLSPEC_HIDDEN;
(vec)[3] = D3DCOLOR_A(dw); \
} while(0)
-/* DirectX Device Limits */
-/* --------------------- */
-#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
/* Checking of API calls */
--
1.6.4.4
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