[PATCH 5/5] wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 3 03:13:34 CDT 2010


---
 dlls/wined3d/utils.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f2bb60e..479f329 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -845,11 +845,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
     /* Vendor-specific formats */
     {WINED3DFMT_ATI2N,                  GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
             GL_LUMINANCE_ALPHA,         GL_UNSIGNED_BYTE,                 0,
-            0,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             ATI_TEXTURE_COMPRESSION_3DC, NULL},
     {WINED3DFMT_ATI2N,                  GL_COMPRESSED_RED_GREEN_RGTC2,    GL_COMPRESSED_RED_GREEN_RGTC2,         0,
             GL_LUMINANCE_ALPHA,         GL_UNSIGNED_BYTE,                 0,
-            0,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             ARB_TEXTURE_COMPRESSION_RGTC, NULL},
 };
 
-- 
1.7.1




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