[PATCH 5/5] wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 3 03:13:34 CDT 2010
---
dlls/wined3d/utils.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f2bb60e..479f329 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -845,11 +845,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
/* Vendor-specific formats */
{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
- 0,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
ATI_TEXTURE_COMPRESSION_3DC, NULL},
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
- 0,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_COMPRESSION_RGTC, NULL},
};
--
1.7.1
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