[2/5] include: Fix some d3d10shader.h defines.
Matteo Bruni
matteo.mystral at gmail.com
Tue Aug 3 12:04:19 CDT 2010
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From f54cc8974e7dd2e06bf9196ad4437133db0aa59e Mon Sep 17 00:00:00 2001
From: Matteo Bruni <matteo.mystral at gmail.com>
Date: Tue, 3 Aug 2010 18:44:25 +0200
Subject: include: Fix some d3d10shader.h defines.
---
include/d3d10shader.h | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7885bbd..592dd18 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -32,10 +32,16 @@
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3D10_SHADER_NO_PRESHADER 0x0100
#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
-#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
-#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
-#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
-#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
+#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
+#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
+#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
+#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
+
+#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
typedef enum _D3D10_SHADER_VARIABLE_CLASS
{
--
1.7.1
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