[(try 2) 01/11] d3d10: Include d3dcommon.h for the ID3D10Blob interface.
Rico Schüller
kgbricola at web.de
Wed Aug 11 14:51:10 CDT 2010
Hi,
this patch series is try 2 for the D3D10Get*ShaderBlob functions.
Improvements:
- fix some spelling mistakes
- use COM macros for the ID3D10Blob
- use HeapFree instead of IUnknown_Release()
- fix chunk offset and size calculation
- improve the test for the chunk offset/size
Cheers
Rico
---
include/d3d10.idl | 1 +
include/d3dcommon.idl | 2 +-
2 files changed, 2 insertions(+), 1 deletions(-)
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