[PATCH 2/8] ddraw: Merge texture.c into surface.c.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 18 12:26:19 CDT 2010
---
dlls/ddraw/Makefile.in | 1 -
dlls/ddraw/surface.c | 398 ++++++++++++++++++++++++++++++++++++++
dlls/ddraw/texture.c | 501 ------------------------------------------------
3 files changed, 398 insertions(+), 502 deletions(-)
delete mode 100644 dlls/ddraw/texture.c
diff --git a/dlls/ddraw/Makefile.in b/dlls/ddraw/Makefile.in
index b9711a1..ba571c6 100644
--- a/dlls/ddraw/Makefile.in
+++ b/dlls/ddraw/Makefile.in
@@ -18,7 +18,6 @@ C_SRCS = \
parent.c \
regsvr.c \
surface.c \
- texture.c \
utils.c \
vertexbuffer.c \
viewport.c
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index e69630b..8f23ab1 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -166,6 +166,20 @@ static HRESULT WINAPI ddraw_gamma_control_QueryInterface(IDirectDrawGammaControl
return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_gamma_control(iface), riid, object);
}
+static HRESULT WINAPI d3d_texture2_QueryInterface(IDirect3DTexture2 *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture2(iface), riid, object);
+}
+
+static HRESULT WINAPI d3d_texture1_QueryInterface(IDirect3DTexture *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ return ddraw_surface7_QueryInterface((IDirectDrawSurface7 *)surface_from_texture1(iface), riid, object);
+}
+
/*****************************************************************************
* IDirectDrawSurface7::AddRef
*
@@ -205,6 +219,20 @@ static ULONG WINAPI ddraw_gamma_control_AddRef(IDirectDrawGammaControl *iface)
return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
}
+static ULONG WINAPI d3d_texture2_AddRef(IDirect3DTexture2 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture2(iface));
+}
+
+static ULONG WINAPI d3d_texture1_AddRef(IDirect3DTexture *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return ddraw_surface7_AddRef((IDirectDrawSurface7 *)surface_from_texture1(iface));
+}
+
/*****************************************************************************
* ddraw_surface_destroy
*
@@ -447,6 +475,20 @@ static ULONG WINAPI ddraw_gamma_control_Release(IDirectDrawGammaControl *iface)
return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_gamma_control(iface));
}
+static ULONG WINAPI d3d_texture2_Release(IDirect3DTexture2 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture2(iface));
+}
+
+static ULONG WINAPI d3d_texture1_Release(IDirect3DTexture *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return ddraw_surface7_Release((IDirectDrawSurface7 *)surface_from_texture1(iface));
+}
+
/*****************************************************************************
* IDirectDrawSurface7::GetAttachedSurface
*
@@ -1935,6 +1977,26 @@ static HRESULT WINAPI ddraw_surface3_Initialize(IDirectDrawSurface3 *iface,
}
/*****************************************************************************
+ * IDirect3DTexture1::Initialize
+ *
+ * The sdk says it's not implemented
+ *
+ * Params:
+ * ?
+ *
+ * Returns
+ * DDERR_UNSUPPORTED
+ *
+ *****************************************************************************/
+static HRESULT WINAPI d3d_texture1_Initialize(IDirect3DTexture *iface,
+ IDirect3DDevice *device, IDirectDrawSurface *surface)
+{
+ TRACE("iface %p, device %p, surface %p.\n", iface, device, surface);
+
+ return DDERR_UNSUPPORTED; /* Unchecked */
+}
+
+/*****************************************************************************
* IDirectDrawSurface7::IsLost
*
* Checks if the surface is lost
@@ -2986,6 +3048,320 @@ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *
}
/*****************************************************************************
+ * IDirect3DTexture2::PaletteChanged
+ *
+ * Informs the texture about a palette change
+ *
+ * Params:
+ * start: Start index of the change
+ * count: The number of changed entries
+ *
+ * Returns
+ * D3D_OK, because it's a stub
+ *
+ *****************************************************************************/
+static HRESULT WINAPI d3d_texture2_PaletteChanged(IDirect3DTexture2 *iface, DWORD start, DWORD count)
+{
+ FIXME("iface %p, start %u, count %u stub!\n", iface, start, count);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d_texture1_PaletteChanged(IDirect3DTexture *iface, DWORD start, DWORD count)
+{
+ IDirectDrawSurfaceImpl *surface = surface_from_texture1(iface);
+
+ TRACE("iface %p, start %u, count %u.\n", iface, start, count);
+
+ return d3d_texture2_PaletteChanged((IDirect3DTexture2 *)&surface->IDirect3DTexture2_vtbl, start, count);
+}
+
+/*****************************************************************************
+ * IDirect3DTexture::Unload
+ *
+ * DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
+ *
+ *
+ * Returns:
+ * DDERR_UNSUPPORTED
+ *
+ *****************************************************************************/
+static HRESULT WINAPI d3d_texture1_Unload(IDirect3DTexture *iface)
+{
+ WARN("iface %p. Not implemented.\n", iface);
+
+ return DDERR_UNSUPPORTED;
+}
+
+/*****************************************************************************
+ * IDirect3DTexture2::GetHandle
+ *
+ * Returns handle for the texture. At the moment, the interface
+ * to the IWineD3DTexture is used.
+ *
+ * Params:
+ * device: Device this handle is assigned to
+ * handle: Address to store the handle at.
+ *
+ * Returns:
+ * D3D_OK
+ *
+ *****************************************************************************/
+static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
+ IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle)
+{
+ IDirectDrawSurfaceImpl *surface = surface_from_texture2(iface);
+
+ TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
+
+ EnterCriticalSection(&ddraw_cs);
+
+ if (!surface->Handle)
+ {
+ DWORD h = ddraw_allocate_handle(&device_from_device2(device)->handle_table, surface, DDRAW_HANDLE_SURFACE);
+ if (h == DDRAW_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate a texture handle.\n");
+ LeaveCriticalSection(&ddraw_cs);
+ return DDERR_OUTOFMEMORY;
+ }
+
+ surface->Handle = h + 1;
+ }
+
+ TRACE("Returning handle %08x.\n", surface->Handle);
+ *handle = surface->Handle;
+
+ LeaveCriticalSection(&ddraw_cs);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d_texture1_GetHandle(IDirect3DTexture *iface,
+ IDirect3DDevice *device, D3DTEXTUREHANDLE *handle)
+{
+ IDirect3DTexture2 *texture2 = (IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl;
+ IDirect3DDevice2 *device2 = (IDirect3DDevice2 *)&device_from_device1(device)->IDirect3DDevice2_vtbl;
+
+ TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
+
+ return d3d_texture2_GetHandle(texture2, device2, handle);
+}
+
+/*****************************************************************************
+ * get_sub_mimaplevel
+ *
+ * Helper function that returns the next mipmap level
+ *
+ * tex_ptr: Surface of which to return the next level
+ *
+ *****************************************************************************/
+static IDirectDrawSurfaceImpl *get_sub_mimaplevel(IDirectDrawSurfaceImpl *surface)
+{
+ /* Now go down the mipmap chain to the next surface */
+ static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
+ IDirectDrawSurface7 *next_level;
+ HRESULT hr;
+
+ hr = ddraw_surface7_GetAttachedSurface((IDirectDrawSurface7 *)surface, &mipmap_caps, &next_level);
+ if (FAILED(hr)) return NULL;
+
+ ddraw_surface7_Release(next_level);
+
+ return (IDirectDrawSurfaceImpl *)next_level;
+}
+
+/*****************************************************************************
+ * IDirect3DTexture2::Load
+ *
+ * Loads a texture created with the DDSCAPS_ALLOCONLOAD
+ *
+ * This function isn't relayed to WineD3D because the whole interface is
+ * implemented in DDraw only. For speed improvements a implementation which
+ * takes OpenGL more into account could be placed into WineD3D.
+ *
+ * Params:
+ * src_texture: Address of the texture to load
+ *
+ * Returns:
+ * D3D_OK on success
+ * D3DERR_TEXTURE_LOAD_FAILED.
+ *
+ *****************************************************************************/
+static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTexture2 *src_texture)
+{
+ IDirectDrawSurfaceImpl *dst_surface = surface_from_texture2(iface);
+ IDirectDrawSurfaceImpl *src_surface = surface_from_texture2(src_texture);
+ HRESULT hr;
+
+ TRACE("iface %p, src_texture %p.\n", iface, src_texture);
+
+ if (src_surface == dst_surface)
+ {
+ TRACE("copying surface %p to surface %p, why?\n", src_surface, dst_surface);
+ return D3D_OK;
+ }
+
+ EnterCriticalSection(&ddraw_cs);
+
+ if (((src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
+ != (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP))
+ || (src_surface->surface_desc.u2.dwMipMapCount != dst_surface->surface_desc.u2.dwMipMapCount))
+ {
+ ERR("Trying to load surfaces with different mip-map counts.\n");
+ }
+
+ for (;;)
+ {
+ IWineD3DPalette *wined3d_dst_pal, *wined3d_src_pal;
+ IDirectDrawPalette *dst_pal = NULL, *src_pal = NULL;
+ DDSURFACEDESC *src_desc, *dst_desc;
+
+ TRACE("Copying surface %p to surface %p (mipmap level %d).\n",
+ src_surface, dst_surface, src_surface->mipmap_level);
+
+ /* Suppress the ALLOCONLOAD flag */
+ dst_surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
+
+ /* Get the palettes */
+ hr = IWineD3DSurface_GetPalette(dst_surface->WineD3DSurface, &wined3d_dst_pal);
+ if (FAILED(hr))
+ {
+ ERR("Failed to get destination palette, hr %#x.\n", hr);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+ if (wined3d_dst_pal)
+ {
+ hr = IWineD3DPalette_GetParent(wined3d_dst_pal, (IUnknown **)&dst_pal);
+ if (FAILED(hr))
+ {
+ ERR("Failed to get destination palette parent, hr %#x.\n", hr);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+ }
+
+ hr = IWineD3DSurface_GetPalette(src_surface->WineD3DSurface, &wined3d_src_pal);
+ if (FAILED(hr))
+ {
+ ERR("Failed to get source palette, hr %#x.\n", hr);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+ if (wined3d_src_pal)
+ {
+ hr = IWineD3DPalette_GetParent(wined3d_src_pal, (IUnknown **)&src_pal);
+ if (FAILED(hr))
+ {
+ ERR("Failed to get source palette parent, hr %#x.\n", hr);
+ if (dst_pal) IDirectDrawPalette_Release(dst_pal);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+ }
+
+ if (src_pal)
+ {
+ PALETTEENTRY palent[256];
+
+ if (!dst_pal)
+ {
+ IDirectDrawPalette_Release(src_pal);
+ LeaveCriticalSection(&ddraw_cs);
+ return DDERR_NOPALETTEATTACHED;
+ }
+ IDirectDrawPalette_GetEntries(src_pal, 0, 0, 256, palent);
+ IDirectDrawPalette_SetEntries(dst_pal, 0, 0, 256, palent);
+ }
+
+ if (dst_pal) IDirectDrawPalette_Release(dst_pal);
+ if (src_pal) IDirectDrawPalette_Release(src_pal);
+
+ /* Copy one surface on the other */
+ dst_desc = (DDSURFACEDESC *)&(dst_surface->surface_desc);
+ src_desc = (DDSURFACEDESC *)&(src_surface->surface_desc);
+
+ if ((src_desc->dwWidth != dst_desc->dwWidth) || (src_desc->dwHeight != dst_desc->dwHeight))
+ {
+ /* Should also check for same pixel format, u1.lPitch, ... */
+ ERR("Error in surface sizes.\n");
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+ else
+ {
+ WINED3DLOCKED_RECT src_rect, dst_rect;
+
+ /* Copy also the ColorKeying stuff */
+ if (src_desc->dwFlags & DDSD_CKSRCBLT)
+ {
+ dst_desc->dwFlags |= DDSD_CKSRCBLT;
+ dst_desc->ddckCKSrcBlt.dwColorSpaceLowValue = src_desc->ddckCKSrcBlt.dwColorSpaceLowValue;
+ dst_desc->ddckCKSrcBlt.dwColorSpaceHighValue = src_desc->ddckCKSrcBlt.dwColorSpaceHighValue;
+ }
+
+ /* Copy the main memory texture into the surface that corresponds
+ * to the OpenGL texture object. */
+
+ hr = IWineD3DSurface_LockRect(src_surface->WineD3DSurface, &src_rect, NULL, 0);
+ if (FAILED(hr))
+ {
+ ERR("Failed to lock source surface, hr %#x.\n", hr);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+
+ hr = IWineD3DSurface_LockRect(dst_surface->WineD3DSurface, &dst_rect, NULL, 0);
+ if (FAILED(hr))
+ {
+ ERR("Failed to lock destination surface, hr %#x.\n", hr);
+ IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
+ LeaveCriticalSection(&ddraw_cs);
+ return D3DERR_TEXTURE_LOAD_FAILED;
+ }
+
+ if (dst_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
+ memcpy(dst_rect.pBits, src_rect.pBits, src_surface->surface_desc.u1.dwLinearSize);
+ else
+ memcpy(dst_rect.pBits, src_rect.pBits, src_rect.Pitch * src_desc->dwHeight);
+
+ IWineD3DSurface_UnlockRect(src_surface->WineD3DSurface);
+ IWineD3DSurface_UnlockRect(dst_surface->WineD3DSurface);
+ }
+
+ if (src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
+ src_surface = get_sub_mimaplevel(src_surface);
+ else
+ src_surface = NULL;
+
+ if (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
+ dst_surface = get_sub_mimaplevel(dst_surface);
+ else
+ dst_surface = NULL;
+
+ if (!src_surface || !dst_surface)
+ {
+ if (src_surface != dst_surface)
+ ERR("Loading surface with different mipmap structure.\n");
+ break;
+ }
+ }
+
+ LeaveCriticalSection(&ddraw_cs);
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d_texture1_Load(IDirect3DTexture *iface, IDirect3DTexture *src_texture)
+{
+ TRACE("iface %p, src_texture %p.\n", iface, src_texture);
+
+ return d3d_texture2_Load((IDirect3DTexture2 *)&surface_from_texture1(iface)->IDirect3DTexture2_vtbl,
+ src_texture ? (IDirect3DTexture2 *)&surface_from_texture1(src_texture)->IDirect3DTexture2_vtbl : NULL);
+}
+
+/*****************************************************************************
* The VTable
*****************************************************************************/
@@ -3104,3 +3480,25 @@ const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl =
ddraw_gamma_control_GetGammaRamp,
ddraw_gamma_control_SetGammaRamp,
};
+
+const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
+{
+ d3d_texture2_QueryInterface,
+ d3d_texture2_AddRef,
+ d3d_texture2_Release,
+ d3d_texture2_GetHandle,
+ d3d_texture2_PaletteChanged,
+ d3d_texture2_Load,
+};
+
+const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
+{
+ d3d_texture1_QueryInterface,
+ d3d_texture1_AddRef,
+ d3d_texture1_Release,
+ d3d_texture1_Initialize,
+ d3d_texture1_GetHandle,
+ d3d_texture1_PaletteChanged,
+ d3d_texture1_Load,
+ d3d_texture1_Unload,
+};
diff --git a/dlls/ddraw/texture.c b/dlls/ddraw/texture.c
deleted file mode 100644
index 2fc5d50..0000000
--- a/dlls/ddraw/texture.c
+++ /dev/null
@@ -1,501 +0,0 @@
-/* Direct3D Texture
- * Copyright (c) 1998 Lionel ULMER
- * Copyright (c) 2006 Stefan DÃSINGER
- *
- * This file contains the implementation of interface Direct3DTexture2.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "config.h"
-#include "wine/port.h"
-
-#include <assert.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdlib.h>
-
-#define COBJMACROS
-#define NONAMELESSUNION
-
-#include "windef.h"
-#include "winbase.h"
-#include "winerror.h"
-#include "wingdi.h"
-#include "wine/exception.h"
-
-#include "ddraw.h"
-#include "d3d.h"
-
-#include "ddraw_private.h"
-#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
-WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
-
-/*****************************************************************************
- * IUnknown interfaces. They are thunks to IDirectDrawSurface7
- *****************************************************************************/
-static HRESULT WINAPI
-Thunk_IDirect3DTextureImpl_2_QueryInterface(IDirect3DTexture2 *iface,
- REFIID riid,
- void **obj)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
- return IDirectDrawSurface7_QueryInterface((IDirectDrawSurface7 *)This, riid, obj);
-}
-
-static HRESULT WINAPI
-Thunk_IDirect3DTextureImpl_1_QueryInterface(IDirect3DTexture *iface,
- REFIID riid,
- void **obj)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
-
- return IDirectDrawSurface7_QueryInterface((IDirectDrawSurface7 *)This, riid, obj);
-}
-
-static ULONG WINAPI
-Thunk_IDirect3DTextureImpl_2_AddRef(IDirect3DTexture2 *iface)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
-
- return IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This);
-}
-
-static ULONG WINAPI
-Thunk_IDirect3DTextureImpl_1_AddRef(IDirect3DTexture *iface)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
-
- return IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This);
-}
-
-static ULONG WINAPI
-Thunk_IDirect3DTextureImpl_2_Release(IDirect3DTexture2 *iface)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
-
- return IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This);
-}
-
-
-static ULONG WINAPI
-Thunk_IDirect3DTextureImpl_1_Release(IDirect3DTexture *iface)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
-
- return IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This);
-}
-
-/*****************************************************************************
- * IDirect3DTexture interface
- *****************************************************************************/
-
-/*****************************************************************************
- * IDirect3DTexture1::Initialize
- *
- * The sdk says it's not implemented
- *
- * Params:
- * ?
- *
- * Returns
- * DDERR_UNSUPPORTED
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DTextureImpl_1_Initialize(IDirect3DTexture *iface,
- IDirect3DDevice *Direct3DDevice,
- IDirectDrawSurface *DDSurface)
-{
- TRACE("(%p)->(%p,%p) Not implemented\n", iface, Direct3DDevice, DDSurface);
- return DDERR_UNSUPPORTED; /* Unchecked */
-}
-
-/*****************************************************************************
- * IDirect3DTexture2::PaletteChanged
- *
- * Informs the texture about a palette change
- *
- * Params:
- * Start: Start index of the change
- * Count: The number of changed entries
- *
- * Returns
- * D3D_OK, because it's a stub
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DTextureImpl_PaletteChanged(IDirect3DTexture2 *iface,
- DWORD Start,
- DWORD Count)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- FIXME("(%p)->(%08x,%08x): stub!\n", This, Start, Count);
- return D3D_OK;
-}
-
-static HRESULT WINAPI
-Thunk_IDirect3DTextureImpl_1_PaletteChanged(IDirect3DTexture *iface,
- DWORD Start,
- DWORD Count)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- TRACE("(%p)->(%08x,%08x) thunking to IDirect3DTexture2 interface.\n", This, Start, Count);
-
- return IDirect3DTexture2_PaletteChanged((IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl, Start, Count);
-}
-
-
-/*****************************************************************************
- * IDirect3DTexture::Unload
- *
- * DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
- *
- *
- * Returns:
- * DDERR_UNSUPPORTED
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DTextureImpl_1_Unload(IDirect3DTexture *iface)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- TRACE("(%p)->(): not implemented!\n", This);
- return DDERR_UNSUPPORTED;
-}
-
-/*****************************************************************************
- * IDirect3DTexture2::GetHandle
- *
- * Returns handle for the texture. At the moment, the interface
- * to the IWineD3DTexture is used.
- *
- * Params:
- * Direct3DDevice2: Device this handle is assigned to
- * Handle: Address to store the handle at.
- *
- * Returns:
- * D3D_OK
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
- IDirect3DDevice2 *Direct3DDevice2,
- D3DTEXTUREHANDLE *lpHandle)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- IDirect3DDeviceImpl *d3d = device_from_device2(Direct3DDevice2);
-
- TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
-
- EnterCriticalSection(&ddraw_cs);
- if(!This->Handle)
- {
- DWORD h = ddraw_allocate_handle(&d3d->handle_table, This, DDRAW_HANDLE_SURFACE);
- if (h == DDRAW_INVALID_HANDLE)
- {
- ERR("Failed to allocate a texture handle.\n");
- LeaveCriticalSection(&ddraw_cs);
- return DDERR_OUTOFMEMORY;
- }
-
- This->Handle = h + 1;
- }
- *lpHandle = This->Handle;
-
- TRACE(" returning handle %08x.\n", *lpHandle);
-
- LeaveCriticalSection(&ddraw_cs);
- return D3D_OK;
-}
-
-static HRESULT WINAPI
-Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
- LPDIRECT3DDEVICE lpDirect3DDevice,
- LPD3DTEXTUREHANDLE lpHandle)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- IDirect3DDeviceImpl *d3d = device_from_device1(lpDirect3DDevice);
- IDirect3DTexture2 *d3d_texture2 = (IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl;
- IDirect3DDevice2 *d3d_device2 = (IDirect3DDevice2 *)&d3d->IDirect3DDevice2_vtbl;
-
- TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
-
- return IDirect3DTexture2_GetHandle(d3d_texture2, d3d_device2, lpHandle);
-}
-
-
-/*****************************************************************************
- * get_sub_mimaplevel
- *
- * Helper function that returns the next mipmap level
- *
- * tex_ptr: Surface of which to return the next level
- *
- *****************************************************************************/
-static IDirectDrawSurfaceImpl *
-get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
-{
- /* Now go down the mipmap chain to the next surface */
- static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
- LPDIRECTDRAWSURFACE7 next_level;
- IDirectDrawSurfaceImpl *surf_ptr;
- HRESULT hr;
-
- hr = IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)tex_ptr, &mipmap_caps, &next_level);
- if (FAILED(hr)) return NULL;
-
- surf_ptr = (IDirectDrawSurfaceImpl *)next_level;
- IDirectDrawSurface7_Release(next_level);
-
- return surf_ptr;
-}
-
-/*****************************************************************************
- * IDirect3DTexture2::Load
- *
- * Loads a texture created with the DDSCAPS_ALLOCONLOAD
- *
- * This function isn't relayed to WineD3D because the whole interface is
- * implemented in DDraw only. For speed improvements a implementation which
- * takes OpenGL more into account could be placed into WineD3D.
- *
- * Params:
- * D3DTexture2: Address of the texture to load
- *
- * Returns:
- * D3D_OK on success
- * D3DERR_TEXTURE_LOAD_FAILED.
- *
- *****************************************************************************/
-static HRESULT WINAPI
-IDirect3DTextureImpl_Load(IDirect3DTexture2 *iface,
- IDirect3DTexture2 *D3DTexture2)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture2(iface);
- IDirectDrawSurfaceImpl *src_ptr = surface_from_texture2(D3DTexture2);
- HRESULT ret_value = D3D_OK;
- if(src_ptr == This)
- {
- TRACE("copying surface %p to surface %p, why?\n", src_ptr, This);
- return ret_value;
- }
-
- TRACE("(%p)->(%p)\n", This, src_ptr);
- EnterCriticalSection(&ddraw_cs);
-
- if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
- (src_ptr->surface_desc.u2.dwMipMapCount != This->surface_desc.u2.dwMipMapCount))
- {
- ERR("Trying to load surfaces with different mip-map counts !\n");
- }
-
- while(1)
- {
- IWineD3DPalette *wine_pal, *wine_pal_src;
- IDirectDrawPalette *pal = NULL, *pal_src = NULL;
- DDSURFACEDESC *src_d, *dst_d;
-
- TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, This, src_ptr->mipmap_level);
-
- /* Suppress the ALLOCONLOAD flag */
- This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
-
- /* Get the palettes */
- ret_value = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wine_pal);
- if( ret_value != D3D_OK)
- {
- ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
- if(wine_pal)
- {
- ret_value = IWineD3DPalette_GetParent(wine_pal, (IUnknown **) &pal);
- if(ret_value != D3D_OK)
- {
- ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
- }
-
- ret_value = IWineD3DSurface_GetPalette(src_ptr->WineD3DSurface, &wine_pal_src);
- if( ret_value != D3D_OK)
- {
- ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
- if(wine_pal_src)
- {
- ret_value = IWineD3DPalette_GetParent(wine_pal_src, (IUnknown **) &pal_src);
- if(ret_value != D3D_OK)
- {
- ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
- if (pal) IDirectDrawPalette_Release(pal);
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
- }
-
- if (pal_src != NULL)
- {
- PALETTEENTRY palent[256];
-
- if (pal == NULL)
- {
- IDirectDrawPalette_Release(pal_src);
- LeaveCriticalSection(&ddraw_cs);
- return DDERR_NOPALETTEATTACHED;
- }
- IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
- IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
- }
-
- if (pal) IDirectDrawPalette_Release(pal);
- if (pal_src) IDirectDrawPalette_Release(pal_src);
-
- /* Copy one surface on the other */
- dst_d = (DDSURFACEDESC *)&(This->surface_desc);
- src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
-
- if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight))
- {
- /* Should also check for same pixel format, u1.lPitch, ... */
- ERR("Error in surface sizes\n");
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
- else
- {
- WINED3DLOCKED_RECT pSrcRect, pDstRect;
-
- /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
- /* I should put a macro for the calculus of bpp */
-
- /* Copy also the ColorKeying stuff */
- if (src_d->dwFlags & DDSD_CKSRCBLT)
- {
- dst_d->dwFlags |= DDSD_CKSRCBLT;
- dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
- dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
- }
-
- /* Copy the main memory texture into the surface that corresponds to the OpenGL
- texture object. */
-
- ret_value = IWineD3DSurface_LockRect(src_ptr->WineD3DSurface, &pSrcRect, NULL, 0);
- if(ret_value != D3D_OK)
- {
- ERR(" (%p) Locking the source surface failed\n", This);
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
-
- ret_value = IWineD3DSurface_LockRect(This->WineD3DSurface, &pDstRect, NULL, 0);
- if(ret_value != D3D_OK)
- {
- ERR(" (%p) Locking the destination surface failed\n", This);
- IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
- LeaveCriticalSection(&ddraw_cs);
- return D3DERR_TEXTURE_LOAD_FAILED;
- }
-
- if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
- memcpy(pDstRect.pBits, pSrcRect.pBits, src_ptr->surface_desc.u1.dwLinearSize);
- else
- memcpy(pDstRect.pBits, pSrcRect.pBits, pSrcRect.Pitch * src_d->dwHeight);
-
- IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
- IWineD3DSurface_UnlockRect(This->WineD3DSurface);
- }
-
- if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
- {
- src_ptr = get_sub_mimaplevel(src_ptr);
- }
- else
- {
- src_ptr = NULL;
- }
- if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
- {
- This = get_sub_mimaplevel(This);
- }
- else
- {
- This = NULL;
- }
-
- if ((src_ptr == NULL) || (This == NULL))
- {
- if (src_ptr != This)
- {
- ERR(" Loading surface with different mipmap structure !!!\n");
- }
- break;
- }
- }
-
- LeaveCriticalSection(&ddraw_cs);
- return ret_value;
-}
-
-static HRESULT WINAPI
-Thunk_IDirect3DTextureImpl_1_Load(IDirect3DTexture *iface,
- IDirect3DTexture *D3DTexture)
-{
- IDirectDrawSurfaceImpl *This = surface_from_texture1(iface);
- IDirectDrawSurfaceImpl *Texture = surface_from_texture1(D3DTexture);
- TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", This, Texture);
-
- return IDirect3DTexture2_Load((IDirect3DTexture2 *)&This->IDirect3DTexture2_vtbl,
- D3DTexture ? (IDirect3DTexture2 *)&surface_from_texture1(D3DTexture)->IDirect3DTexture2_vtbl : NULL);
-}
-
-/*****************************************************************************
- * The VTables
- *****************************************************************************/
-const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
-{
- Thunk_IDirect3DTextureImpl_2_QueryInterface,
- Thunk_IDirect3DTextureImpl_2_AddRef,
- Thunk_IDirect3DTextureImpl_2_Release,
- IDirect3DTextureImpl_GetHandle,
- IDirect3DTextureImpl_PaletteChanged,
- IDirect3DTextureImpl_Load,
-};
-
-
-const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
-{
- Thunk_IDirect3DTextureImpl_1_QueryInterface,
- Thunk_IDirect3DTextureImpl_1_AddRef,
- Thunk_IDirect3DTextureImpl_1_Release,
- IDirect3DTextureImpl_1_Initialize,
- Thunk_IDirect3DTextureImpl_1_GetHandle,
- Thunk_IDirect3DTextureImpl_1_PaletteChanged,
- Thunk_IDirect3DTextureImpl_1_Load,
- IDirect3DTextureImpl_1_Unload,
-};
--
1.7.1
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