[3/3] d3dcompiler: Move D3DAssemble tests from d3dx9_36.
Matteo Bruni
matteo.mystral at gmail.com
Tue Aug 24 16:05:43 CDT 2010
-------------- next part --------------
From f1e2b77459445da64774cb1fe83ce220a90bf299 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <matteo.mystral at gmail.com>
Date: Sat, 31 Jul 2010 00:57:19 +0200
Subject: d3dcompiler: Move D3DAssemble tests from d3dx9_36.
---
dlls/d3dcompiler_43/tests/Makefile.in | 1 +
dlls/d3dcompiler_43/tests/asm.c | 1558 +++++++++++++++++++++++++++++++++
dlls/d3dx9_36/tests/asm.c | 1468 -------------------------------
3 files changed, 1559 insertions(+), 1468 deletions(-)
create mode 100644 dlls/d3dcompiler_43/tests/asm.c
diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in
index 11345c5..7dfedc0 100644
--- a/dlls/d3dcompiler_43/tests/Makefile.in
+++ b/dlls/d3dcompiler_43/tests/Makefile.in
@@ -6,6 +6,7 @@ TESTDLL = d3dcompiler_43.dll
IMPORTS = d3dcompiler
C_SRCS = \
+ asm.c \
blob.c
@MAKE_TEST_RULES@
diff --git a/dlls/d3dcompiler_43/tests/asm.c b/dlls/d3dcompiler_43/tests/asm.c
new file mode 100644
index 0000000..0b9ca0c
--- /dev/null
+++ b/dlls/d3dcompiler_43/tests/asm.c
@@ -0,0 +1,1558 @@
+/*
+ * Copyright (C) 2010 Matteo Bruni
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#define COBJMACROS
+#include "wine/test.h"
+
+#include <d3d9types.h>
+#include <d3dcommon.h>
+#include <d3dcompiler.h>
+
+/* TODO: maybe this is defined in some header file,
+ perhaps with a different name? */
+#define D3DXERR_INVALIDDATA 0x88760b59
+
+HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
+ const D3D_SHADER_MACRO *defines, LPD3DINCLUDE include,
+ UINT flags,
+ LPD3DBLOB* shader, LPD3DBLOB* error_messages);
+
+struct shader_test {
+ const char *text;
+ const DWORD bytes[128];
+};
+
+static void dump_shader(DWORD *shader) {
+ unsigned int i = 0, j = 0;
+ do {
+ trace("0x%08x ", shader[i]);
+ j++;
+ i++;
+ if(j == 6) trace("\n");
+ } while(shader[i - 1] != D3DSIO_END);
+ if(j != 6) trace("\n");
+}
+
+static void exec_tests(const char *name, struct shader_test tests[], unsigned int count) {
+ HRESULT hr;
+ DWORD *res;
+ unsigned int i, j;
+ BOOL diff;
+ LPD3DBLOB shader, messages;
+
+ for(i = 0; i < count; i++) {
+ /* D3DAssemble sets messages to 0 if there aren't error messages */
+ messages = NULL;
+ hr = D3DAssemble(tests[i].text, strlen(tests[i].text), NULL,
+ NULL, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, &messages);
+ ok(hr == S_OK, "Test %s, shader %d: D3DAssemble failed with error 0x%x - %d\n", name, i, hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+ if(FAILED(hr)) continue;
+
+ j = 0;
+ diff = FALSE;
+ res = ID3D10Blob_GetBufferPointer(shader);
+ while(res[j] != D3DSIO_END && tests[i].bytes[j] != D3DSIO_END) {
+ if(res[j] != tests[i].bytes[j]) diff = TRUE;
+ j++;
+ };
+ /* Both must have an end token */
+ if(res[j] != tests[i].bytes[j]) diff = TRUE;
+
+ if(diff) {
+ ok(FALSE, "Test %s, shader %d: Generated code differs\n", name, i);
+ dump_shader(res);
+ }
+ ID3D10Blob_Release(shader);
+ }
+}
+
+static void preproc_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "vs.1.1\r\n"
+ "//some comments\r\n"
+ "//other comments\n"
+ "; yet another comment\r\n"
+ "add r0, r0, r1\n",
+ {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "#line 1 \"vertex.vsh\"\n"
+ "vs.1.1\n",
+ {0xfffe0101, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "#define REG 1 + 2 +\\\n"
+ "3 + 4\n"
+ "vs.1.1\n"
+ "mov r0, c0[ REG ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4000a, 0x0000ffff}
+ },
+ };
+
+ exec_tests("preproc", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_1_1_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "ps.1.1\r\n"
+ "tex t0\r\n"
+ "add r0.rgb, r0, r1\r\n"
+ "+mov r0.a, t0\r\n",
+ {0xffff0101, 0x00000042, 0xb00f0000, 0x00000002, 0x80070000, 0x80e40000,
+ 0x80e40001, 0x40000001, 0x80080000, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps.1.1\n"
+ "mov_d4 r0, r1\n",
+ {0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void vs_1_1_test(void) {
+ struct shader_test tests[] = {
+ /* Basic instruction tests */
+ { /* shader 0 */
+ "vs_1_1\n"
+ "add r0, r1, r2\n",
+ {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "vs_1_1\n"
+ "nop\n",
+ {0xfffe0101, 0x00000000, 0x0000ffff}
+ },
+ /* Output register tests */
+ { /* shader 2 */
+ "vs_1_1\n"
+ "mov oPos, c0\n",
+ {0xfffe0101, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "vs_1_1\n"
+ "mov oT0, c0\n",
+ {0xfffe0101, 0x00000001, 0xe00f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "vs_1_1\n"
+ "mov oT5, c0\n",
+ {0xfffe0101, 0x00000001, 0xe00f0005, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "vs_1_1\n"
+ "mov oD0, c0\n",
+ {0xfffe0101, 0x00000001, 0xd00f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "vs_1_1\n"
+ "mov oD1, c0\n",
+ {0xfffe0101, 0x00000001, 0xd00f0001, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "vs_1_1\n"
+ "mov oFog, c0.x\n",
+ {0xfffe0101, 0x00000001, 0xc00f0001, 0xa0000000, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "vs_1_1\n"
+ "mov oPts, c0.x\n",
+ {0xfffe0101, 0x00000001, 0xc00f0002, 0xa0000000, 0x0000ffff}
+ },
+ /* A bunch of tests for declarations */
+ { /* shader 9 */
+ "vs_1_1\n"
+ "dcl_position0 v0",
+ {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "vs_1_1\n"
+ "dcl_position v1",
+ {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0001, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "vs_1_1\n"
+ "dcl_normal12 v15",
+ {0xfffe0101, 0x0000001f, 0x800c0003, 0x900f000f, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "vs_1_1\n"
+ "add r0, v0, v1\n",
+ {0xfffe0101, 0x00000002, 0x800f0000, 0x90e40000, 0x90e40001, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "vs_1_1\n"
+ "def c12, 0, -1, -0.5, 1024\n",
+ {0xfffe0101, 0x00000051, 0xa00f000c, 0x00000000, 0xbf800000, 0xbf000000,
+ 0x44800000, 0x0000ffff}
+ },
+ { /* shader 14: writemasks, swizzles */
+ "vs_1_1\n"
+ "dp4 r0.xw, r1.wzyx, r2.xxww\n",
+ {0xfffe0101, 0x00000009, 0x80090000, 0x801b0001, 0x80f00002, 0x0000ffff}
+ },
+ { /* shader 15: negation input modifier. Other modifiers not supprted in vs_1_1 */
+ "vs_1_1\n"
+ "add r0, -r0.x, -r1\n",
+ {0xfffe0101, 0x00000002, 0x800f0000, 0x81000000, 0x81e40001, 0x0000ffff}
+ },
+ { /* shader 16: relative addressing */
+ "vs_1_1\n"
+ "mov r0, c0[a0.x]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42000, 0x0000ffff}
+ },
+ { /* shader 17: relative addressing */
+ "vs_1_1\n"
+ "mov r0, c1[a0.x + 2]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42003, 0x0000ffff}
+ },
+ { /* shader 18 */
+ "vs_1_1\n"
+ "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
+ {0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
+ 0x3f000000, 0x0000ffff}
+ },
+ /* Other relative addressing tests */
+ { /* shader 19 */
+ "vs_1_1\n"
+ "mov r0, c[ a0.x + 12 ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200c, 0x0000ffff}
+ },
+ { /* shader 20 */
+ "vs_1_1\n"
+ "mov r0, c[ 2 + a0.x ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42002, 0x0000ffff}
+ },
+ { /* shader 21 */
+ "vs_1_1\n"
+ "mov r0, c[ 2 + a0.x + 12 ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200e, 0x0000ffff}
+ },
+ { /* shader 22 */
+ "vs_1_1\n"
+ "mov r0, c[ 2 + 10 + 12 ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40018, 0x0000ffff}
+ },
+ { /* shader 23 */
+ "vs_1_1\n"
+ "mov r0, c4[ 2 ]\n",
+ {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40006, 0x0000ffff}
+ },
+ { /* shader 24 */
+ "vs_1_1\n"
+ "rcp r0, v0.x\n",
+ {0xfffe0101, 0x00000006, 0x800f0000, 0x90000000, 0x0000ffff}
+ },
+ { /* shader 25 */
+ "vs_1_1\n"
+ "rsq r0, v0.x\n",
+ {0xfffe0101, 0x00000007, 0x800f0000, 0x90000000, 0x0000ffff}
+ },
+ };
+
+ exec_tests("vs_1_1", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_1_3_test(void) {
+ struct shader_test tests[] = {
+ /* Basic instruction tests */
+ { /* shader 0 */
+ "ps_1_3\n"
+ "mov r0, r1\n",
+ {0xffff0103, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps_1_3\n"
+ "add r0, r1, r0\n",
+ {0xffff0103, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40000, 0x0000ffff}
+ },
+ /* Color interpolator tests */
+ { /* shader 2 */
+ "ps_1_3\n"
+ "mov r0, v0\n",
+ {0xffff0103, 0x00000001, 0x800f0000, 0x90e40000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "ps_1_3\n"
+ "mov r0, v1\n",
+ {0xffff0103, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
+ },
+ /* Texture sampling instructions */
+ { /* shader 4 */
+ "ps_1_3\n"
+ "tex t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texreg2ar t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000045, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 6 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texreg2gb t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000046, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 7 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texreg2rgb t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000052, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 8 */
+ "ps_1_3\n"
+ "cnd r0, r1, r0, v0\n",
+ {0xffff0103, 0x00000050, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
+ 0x0000ffff}
+ },
+ { /* shader 9 */
+ "ps_1_3\n"
+ "cmp r0, r1, r0, v0\n",
+ {0xffff0103, 0x00000058, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
+ 0x0000ffff}
+ },
+ { /* shader 10 */
+ "ps_1_3\n"
+ "texkill t0\n",
+ {0xffff0103, 0x00000041, 0xb00f0000, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x2pad t1, t0\n"
+ "texm3x2tex t2, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
+ 0x00000048, 0xb00f0002, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x2pad t1, t0\n"
+ "texm3x2depth t2, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
+ 0x00000054, 0xb00f0002, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texbem t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000043, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 14 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texbeml t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000044, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 15 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texdp3tex t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 16 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texdp3 t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000055, 0xb00f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 17 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x3pad t1, t0\n"
+ "texm3x3pad t2, t0\n"
+ "texm3x3tex t3, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
+ 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004a, 0xb00f0003, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 18 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x3pad t1, t0\n"
+ "texm3x3pad t2, t0\n"
+ "texm3x3 t3, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
+ 0x00000049, 0xb00f0002, 0xb0e40000, 0x00000056, 0xb00f0003, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 19 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x3pad t1, t0\n"
+ "texm3x3pad t2, t0\n"
+ "texm3x3spec t3, t0, c0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
+ 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004c, 0xb00f0003, 0xb0e40000,
+ 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 20 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x3pad t1, t0\n"
+ "texm3x3pad t2, t0\n"
+ "texm3x3vspec t3, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
+ 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004d, 0xb00f0003, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 21 */
+ "ps_1_3\n"
+ "texcoord t0\n",
+ {0xffff0103, 0x00000040, 0xb00f0000, 0x0000ffff}
+ },
+ /* Modifiers, shifts */
+ { /* shader 22 */
+ "ps_1_3\n"
+ "mov_x2_sat r0, 1 - r1\n",
+ {0xffff0103, 0x00000001, 0x811f0000, 0x86e40001, 0x0000ffff}
+ },
+ { /* shader 23 */
+ "ps_1_3\n"
+ "mov_d8 r0, -r1\n",
+ {0xffff0103, 0x00000001, 0x8d0f0000, 0x81e40001, 0x0000ffff}
+ },
+ { /* shader 24 */
+ "ps_1_3\n"
+ "mov_sat r0, r1_bx2\n",
+ {0xffff0103, 0x00000001, 0x801f0000, 0x84e40001, 0x0000ffff}
+ },
+ { /* shader 25 */
+ "ps_1_3\n"
+ "mov_sat r0, r1_bias\n",
+ {0xffff0103, 0x00000001, 0x801f0000, 0x82e40001, 0x0000ffff}
+ },
+ { /* shader 26 */
+ "ps_1_3\n"
+ "mov_sat r0, -r1_bias\n",
+ {0xffff0103, 0x00000001, 0x801f0000, 0x83e40001, 0x0000ffff}
+ },
+ { /* shader 27 */
+ "ps_1_3\n"
+ "mov_sat r0, -r1_bx2\n",
+ {0xffff0103, 0x00000001, 0x801f0000, 0x85e40001, 0x0000ffff}
+ },
+ { /* shader 28 */
+ "ps_1_3\n"
+ "mov_sat r0, -r1_x2\n",
+ {0xffff0103, 0x00000001, 0x801f0000, 0x88e40001, 0x0000ffff}
+ },
+ { /* shader 29 */
+ "ps_1_3\n"
+ "mov_x4_sat r0.a, -r1_bx2.a\n",
+ {0xffff0103, 0x00000001, 0x82180000, 0x85ff0001, 0x0000ffff}
+ },
+ { /* shader 30 */
+ "ps_1_3\n"
+ "texcoord_x2 t0\n",
+ {0xffff0103, 0x00000040, 0xb10f0000, 0x0000ffff}
+ },
+ { /* shader 31 */
+ "ps_1_3\n"
+ "tex_x2 t0\n",
+ {0xffff0103, 0x00000042, 0xb10f0000, 0x0000ffff}
+ },
+ { /* shader 32 */
+ "ps_1_3\n"
+ "texreg2ar_x4 t0, t1\n",
+ {0xffff0103, 0x00000045, 0xb20f0000, 0xb0e40001, 0x0000ffff}
+ },
+ { /* shader 33 */
+ "ps_1_3\n"
+ "texbem_d4 t1, t0\n",
+ {0xffff0103, 0x00000043, 0xbe0f0001, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 34 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texm3x3pad_x2 t1, t0\n"
+ "texm3x3pad_x2 t2, t0\n"
+ "texm3x3tex_x2 t3, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb10f0001, 0xb0e40000,
+ 0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000,
+ 0x0000ffff}
+ },
+ { /* shader 35 */
+ "ps_1_3\n"
+ "tex t0\n"
+ "texdp3tex_x8 t1, t0\n",
+ {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb30f0001, 0xb0e40000,
+ 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_1_3", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_1_4_test(void) {
+ struct shader_test tests[] = {
+ /* Basic instruction tests */
+ { /* shader 0 */
+ "ps_1_4\n"
+ "mov r0, r1\n",
+ {0xffff0104, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps_1_4\n"
+ "mov r0, r5\n",
+ {0xffff0104, 0x00000001, 0x800f0000, 0x80e40005, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "ps_1_4\n"
+ "mov r0, c7\n",
+ {0xffff0104, 0x00000001, 0x800f0000, 0xa0e40007, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "ps_1_4\n"
+ "mov r0, v1\n",
+ {0xffff0104, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "ps_1_4\n"
+ "phase\n",
+ {0xffff0104, 0x0000fffd, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "ps_1_4\n"
+ "texcrd r0, t0\n",
+ {0xffff0104, 0x00000040, 0x800f0000, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "ps_1_4\n"
+ "texcrd r4, t3\n",
+ {0xffff0104, 0x00000040, 0x800f0004, 0xb0e40003, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "ps_1_4\n"
+ "texcrd_sat r4, t3\n",
+ {0xffff0104, 0x00000040, 0x801f0004, 0xb0e40003, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "ps_1_4\n"
+ "texld r0, t0\n",
+ {0xffff0104, 0x00000042, 0x800f0000, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 9 */
+ "ps_1_4\n"
+ "texld r1, t4\n",
+ {0xffff0104, 0x00000042, 0x800f0001, 0xb0e40004, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "ps_1_4\n"
+ "texld r5, r0\n",
+ {0xffff0104, 0x00000042, 0x800f0005, 0x80e40000, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "ps_1_4\n"
+ "texld r5, c0\n", /* Assembly succeeds, validation fails */
+ {0xffff0104, 0x00000042, 0x800f0005, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "ps_1_4\n"
+ "texld r5, r2_dz\n",
+ {0xffff0104, 0x00000042, 0x800f0005, 0x89e40002, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "ps_1_4\n"
+ "bem r1.rg, c0, r0\n",
+ {0xffff0104, 0x00000059, 0x80030001, 0xa0e40000, 0x80e40000, 0x0000ffff}
+ },
+ { /* shader 14 */
+ "ps_1_4\n"
+ "texdepth r5\n",
+ {0xffff0104, 0x00000057, 0x800f0005, 0x0000ffff}
+ },
+ { /* shader 15 */
+ "ps_1_4\n"
+ "add r0, r1, r2_bx2\n",
+ {0xffff0104, 0x00000002, 0x800f0000, 0x80e40001, 0x84e40002, 0x0000ffff}
+ },
+ { /* shader 16 */
+ "ps_1_4\n"
+ "add_x4 r0, r1, r2\n",
+ {0xffff0104, 0x00000002, 0x820f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
+ },
+ { /* shader 17 */
+ "ps_1_4\n"
+ "add r0.rgb, r1, r2\n"
+ "+add r0.a, r1, r2\n",
+ {0xffff0104, 0x00000002, 0x80070000, 0x80e40001, 0x80e40002, 0x40000002,
+ 0x80080000, 0x80e40001, 0x80e40002, 0x0000ffff}
+ },
+ { /* shader 18 */
+ "ps_1_4\n"
+ "texdepth_x2 r5\n",
+ {0xffff0104, 0x00000057, 0x810f0005, 0x0000ffff}
+ },
+ { /* shader 18 */
+ "ps_1_4\n"
+ "bem_d2 r1, c0, r0\n",
+ {0xffff0104, 0x00000059, 0x8f0f0001, 0xa0e40000, 0x80e40000, 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_1_4", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void vs_2_0_test(void) {
+ struct shader_test tests[] = {
+ /* Basic instruction tests */
+ { /* shader 0 */
+ "vs_2_0\n"
+ "mov r0, r1\n",
+ {0xfffe0200, 0x02000001, 0x800f0000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "vs_2_0\n"
+ "lrp r0, v0, c0, r1\n",
+ {0xfffe0200, 0x04000012, 0x800f0000, 0x90e40000, 0xa0e40000, 0x80e40001,
+ 0x0000ffff}
+ },
+ { /* shader 2 */
+ "vs_2_0\n"
+ "dp4 oPos, v0, c0\n",
+ {0xfffe0200, 0x03000009, 0xc00f0000, 0x90e40000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.x]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0000000, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.y]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0550000, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.z]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0aa0000, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.w]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0ff0000, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.w].x\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0002000, 0xb0ff0000, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "vs_2_0\n"
+ "mov r0, -c0[a0.w+5].x\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa1002005, 0xb0ff0000, 0x0000ffff}
+ },
+ { /* shader 9 */
+ "vs_2_0\n"
+ "mov r0, c0[a0]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "vs_2_0\n"
+ "mov r0, c0[a0.xyww]\n",
+ {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0f40000, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "vs_2_0\n"
+ "add r0, c0[a0.x], c1[a0.y]\n", /* validation would fail on this line */
+ {0xfffe0200, 0x05000002, 0x800f0000, 0xa0e42000, 0xb0000000, 0xa0e42001,
+ 0xb0550000, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "vs_2_0\n"
+ "rep i0\n"
+ "endrep\n",
+ {0xfffe0200, 0x01000026, 0xf0e40000, 0x00000027, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "vs_2_0\n"
+ "if b0\n"
+ "else\n"
+ "endif\n",
+ {0xfffe0200, 0x01000028, 0xe0e40800, 0x0000002a, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 14 */
+ "vs_2_0\n"
+ "loop aL, i0\n"
+ "endloop\n",
+ {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x0000001d, 0x0000ffff}
+ },
+ { /* shader 15 */
+ "vs_2_0\n"
+ "nrm r0, c0\n",
+ {0xfffe0200, 0x02000024, 0x800f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 16 */
+ "vs_2_0\n"
+ "crs r0, r1, r2\n",
+ {0xfffe0200, 0x03000021, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
+ },
+ { /* shader 17 */
+ "vs_2_0\n"
+ "sgn r0, r1, r2, r3\n",
+ {0xfffe0200, 0x04000022, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
+ 0x0000ffff}
+ },
+ { /* shader 18 */
+ "vs_2_0\n"
+ "sincos r0, r1, r2, r3\n",
+ {0xfffe0200, 0x04000025, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
+ 0x0000ffff}
+ },
+ { /* shader 19 */
+ "vs_2_0\n"
+ "pow r0, r1, r2\n",
+ {0xfffe0200, 0x03000020, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
+ },
+ { /* shader 20 */
+ "vs_2_0\n"
+ "mova a0.y, c0.z\n",
+ {0xfffe0200, 0x0200002e, 0xb0020000, 0xa0aa0000, 0x0000ffff}
+ },
+ { /* shader 21 */
+ "vs_2_0\n"
+ "defb b0, true\n"
+ "defb b1, false\n",
+ {0xfffe0200, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
+ 0x00000000, 0x0000ffff}
+ },
+ { /* shader 22 */
+ "vs_2_0\n"
+ "defi i0, -1, 1, 10, 0\n"
+ "defi i1, 0, 40, 30, 10\n",
+ {0xfffe0200, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
+ 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
+ 0x0000000a, 0x0000ffff}
+ },
+ { /* shader 23 */
+ "vs_2_0\n"
+ "loop aL, i0\n"
+ "mov r0, c0[aL]\n"
+ "endloop\n",
+ {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
+ 0xa0e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
+ },
+ { /* shader 24 */
+ "vs_2_0\n"
+ "call l0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xfffe0200, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
+ 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 25 */
+ "vs_2_0\n"
+ "callnz l0, b0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xfffe0200, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
+ 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 26 */
+ "vs_2_0\n"
+ "callnz l0, !b0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xfffe0200, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
+ 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 27 */
+ "vs_2_0\n"
+ "if !b0\n"
+ "else\n"
+ "endif\n",
+ {0xfffe0200, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 28 */
+ "vs_2_0\n"
+ "call l3\n"
+ "ret\n"
+ "label l3\n"
+ "ret\n",
+ {0xfffe0200, 0x01000019, 0xa0e41003, 0x0000001c, 0x0100001e, 0xa0e41003, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 29: labels up to 2047 are accepted even in vs_2_0 */
+ "vs_2_0\n"
+ "call l2047\n",
+ {0xfffe0200, 0x01000019, 0xa0e417ff, 0x0000ffff}
+ },
+ };
+
+ exec_tests("vs_2_0", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void vs_2_x_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "vs_2_x\n"
+ "rep i0\n"
+ "break\n"
+ "endrep\n",
+ {0xfffe0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "vs_2_x\n"
+ "if_ge r0, r1\n"
+ "endif\n",
+ {0xfffe0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "vs_2_x\n"
+ "rep i0\n"
+ "break_ne r0, r1\n"
+ "endrep",
+ {0xfffe0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
+ 0x00000027, 0x0000ffff}
+ },
+
+ /* predicates */
+ { /* shader 3 */
+ "vs_2_x\n"
+ "setp_gt p0, r0, r1\n"
+ "(!p0) add r2, r2, r3\n",
+ {0xfffe0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
+ 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "vs_2_x\n"
+ "if p0.x\n"
+ "else\n"
+ "endif\n",
+ {0xfffe0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "vs_2_x\n"
+ "callnz l0, !p0.z\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xfffe0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
+ 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "vs_2_x\n"
+ "rep i0\n"
+ "breakp p0.w\n"
+ "endrep\n",
+ {0xfffe0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
+ 0x00000027, 0x0000ffff}
+ },
+ };
+
+ exec_tests("vs_2_x", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_2_0_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "ps_2_0\n"
+ "dcl_2d s0\n",
+ {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps_2_0\n"
+ "dcl_cube s0\n",
+ {0xffff0200, 0x0200001f, 0x98000000, 0xa00f0800, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "ps_2_0\n"
+ "dcl_volume s0\n",
+ {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "ps_2_0\n"
+ "dcl_volume s0\n"
+ "dcl_cube s1\n"
+ "dcl_2d s2\n",
+ {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0200001f, 0x98000000,
+ 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0802, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "ps_2_0\n"
+ "mov r0, t0\n",
+ {0xffff0200, 0x02000001, 0x800f0000, 0xb0e40000, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "ps_2_0\n"
+ "dcl_2d s2\n"
+ "texld r0, t1, s2\n",
+ {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000,
+ 0xb0e40001, 0xa0e40802, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "ps_2_0\n"
+ "texkill t0\n",
+ {0xffff0200, 0x01000041, 0xb00f0000, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "ps_2_0\n"
+ "mov oC0, c0\n"
+ "mov oC1, c1\n",
+ {0xffff0200, 0x02000001, 0x800f0800, 0xa0e40000, 0x02000001, 0x800f0801,
+ 0xa0e40001, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "ps_2_0\n"
+ "mov oDepth, c0.x\n",
+ {0xffff0200, 0x02000001, 0x900f0800, 0xa0000000, 0x0000ffff}
+ },
+ { /* shader 9 */
+ "ps_2_0\n"
+ "dcl_2d s2\n"
+ "texldp r0, t1, s2\n",
+ {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03010042, 0x800f0000,
+ 0xb0e40001, 0xa0e40802, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "ps_2_0\n"
+ "dcl_2d s2\n"
+ "texldb r0, t1, s2\n",
+ {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03020042, 0x800f0000,
+ 0xb0e40001, 0xa0e40802, 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_2_0", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_2_x_test(void) {
+ struct shader_test tests[] = {
+ /* defb and defi are not supposed to work in ps_2_0 (even if defb actually works in ps_2_0 with native) */
+ { /* shader 0 */
+ "ps_2_x\n"
+ "defb b0, true\n"
+ "defb b1, false\n",
+ {0xffff0201, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
+ 0x00000000, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps_2_x\n"
+ "defi i0, -1, 1, 10, 0\n"
+ "defi i1, 0, 40, 30, 10\n",
+ {0xffff0201, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
+ 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
+ 0x0000000a, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "ps_2_x\n"
+ "dsx r0, r0\n",
+ {0xffff0201, 0x0200005b, 0x800f0000, 0x80e40000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "ps_2_x\n"
+ "dsy r0, r0\n",
+ {0xffff0201, 0x0200005c, 0x800f0000, 0x80e40000, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "ps_2_x\n"
+ "dcl_2d s2\n"
+ "texldd r0, v1, s2, r3, r4\n",
+ {0xffff0201, 0x0200001f, 0x90000000, 0xa00f0802, 0x0500005d, 0x800f0000,
+ 0x90e40001, 0xa0e40802, 0x80e40003, 0x80e40004, 0x0000ffff}
+ },
+ /* Static flow control tests */
+ { /* shader 5 */
+ "ps_2_x\n"
+ "call l0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xffff0201, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
+ 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "ps_2_x\n"
+ "callnz l0, b0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xffff0201, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
+ 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "ps_2_x\n"
+ "callnz l0, !b0\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xffff0201, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
+ 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "ps_2_x\n"
+ "if !b0\n"
+ "else\n"
+ "endif\n",
+ {0xffff0201, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
+ },
+ /* Dynamic flow control tests */
+ { /* shader 9 */
+ "ps_2_x\n"
+ "rep i0\n"
+ "break\n"
+ "endrep\n",
+ {0xffff0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "ps_2_x\n"
+ "if_ge r0, r1\n"
+ "endif\n",
+ {0xffff0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "ps_2_x\n"
+ "rep i0\n"
+ "break_ne r0, r1\n"
+ "endrep",
+ {0xffff0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
+ 0x00000027, 0x0000ffff}
+ },
+ /* Predicates */
+ { /* shader 12 */
+ "ps_2_x\n"
+ "setp_gt p0, r0, r1\n"
+ "(!p0) add r2, r2, r3\n",
+ {0xffff0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
+ 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "ps_2_x\n"
+ "if p0.x\n"
+ "else\n"
+ "endif\n",
+ {0xffff0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
+ },
+ { /* shader 14 */
+ "ps_2_x\n"
+ "callnz l0, !p0.z\n"
+ "ret\n"
+ "label l0\n"
+ "ret\n",
+ {0xffff0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
+ 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
+ },
+ { /* shader 15 */
+ "ps_2_x\n"
+ "rep i0\n"
+ "breakp p0.w\n"
+ "endrep\n",
+ {0xffff0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
+ 0x00000027, 0x0000ffff}
+ },
+ { /* shader 16 */
+ "ps_2_x\n"
+ "call l2047\n"
+ "ret\n"
+ "label l2047\n"
+ "ret\n",
+ {0xffff0201, 0x01000019, 0xa0e417ff, 0x0000001c, 0x0100001e, 0xa0e417ff,
+ 0x0000001c, 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_2_x", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void vs_3_0_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "vs_3_0\n"
+ "mov r0, c0\n",
+ {0xfffe0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "vs_3_0\n"
+ "dcl_2d s0\n",
+ {0xfffe0300, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "vs_3_0\n"
+ "dcl_position o0\n",
+ {0xfffe0300, 0x0200001f, 0x80000000, 0xe00f0000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "vs_3_0\n"
+ "dcl_texcoord12 o11\n",
+ {0xfffe0300, 0x0200001f, 0x800c0005, 0xe00f000b, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "vs_3_0\n"
+ "texldl r0, v0, s0\n",
+ {0xfffe0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "vs_3_0\n"
+ "mov r0, c0[aL]\n",
+ {0xfffe0300, 0x03000001, 0x800f0000, 0xa0e42000, 0xf0e40800, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "vs_3_0\n"
+ "mov o[ a0.x + 12 ], r0\n",
+ {0xfffe0300, 0x03000001, 0xe00f200c, 0xb0000000, 0x80e40000, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "vs_3_0\n"
+ "add_sat r0, r0, r1\n",
+ {0xfffe0300, 0x03000002, 0x801f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "vs_3_0\n"
+ "mov r2, r1_abs\n",
+ {0xfffe0300, 0x02000001, 0x800f0002, 0x8be40001, 0x0000ffff}
+ },
+ { /* shader 9 */
+ "vs_3_0\n"
+ "mov r2, r1.xygb\n",
+ {0xfffe0300, 0x02000001, 0x800f0002, 0x80940001, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "vs_3_0\n"
+ "mov r2.xyb, r1\n",
+ {0xfffe0300, 0x02000001, 0x80070002, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "vs_3_0\n"
+ "mova_sat a0.x, r1\n",
+ {0xfffe0300, 0x0200002e, 0xb0110000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "vs_3_0\n"
+ "sincos r0, r1\n",
+ {0xfffe0300, 0x02000025, 0x800f0000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "vs_3_0\n"
+ "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
+ {0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
+ 0x3f000000, 0x0000ffff}
+ },
+ { /* shader 14: no register number checks with relative addressing */
+ "vs_3_0\n"
+ "add r0, v20[aL], r2\n",
+ {0xfffe0300, 0x04000002, 0x800f0000, 0x90e42014, 0xf0e40800, 0x80e40002,
+ 0x0000ffff}
+ },
+
+ };
+
+ exec_tests("vs_3_0", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void ps_3_0_test(void) {
+ struct shader_test tests[] = {
+ { /* shader 0 */
+ "ps_3_0\n"
+ "mov r0, c0\n",
+ {0xffff0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
+ },
+ { /* shader 1 */
+ "ps_3_0\n"
+ "dcl_normal5 v0\n",
+ {0xffff0300, 0x0200001f, 0x80050003, 0x900f0000, 0x0000ffff}
+ },
+ { /* shader 2 */
+ "ps_3_0\n"
+ "mov r0, vPos\n",
+ {0xffff0300, 0x02000001, 0x800f0000, 0x90e41000, 0x0000ffff}
+ },
+ { /* shader 3 */
+ "ps_3_0\n"
+ "mov r0, vFace\n",
+ {0xffff0300, 0x02000001, 0x800f0000, 0x90e41001, 0x0000ffff}
+ },
+ { /* shader 4 */
+ "ps_3_0\n"
+ "mov r0, v[ aL + 12 ]\n",
+ {0xffff0300, 0x03000001, 0x800f0000, 0x90e4200c, 0xf0e40800, 0x0000ffff}
+ },
+ { /* shader 5 */
+ "ps_3_0\n"
+ "loop aL, i0\n"
+ "mov r0, v0[aL]\n"
+ "endloop\n",
+ {0xffff0300, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
+ 0x90e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
+ },
+ { /* shader 6 */
+ "ps_3_0\n"
+ "texldl r0, v0, s0\n",
+ {0xffff0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
+ },
+ { /* shader 7 */
+ "ps_3_0\n"
+ "add_pp r0, r0, r1\n",
+ {0xffff0300, 0x03000002, 0x802f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 8 */
+ "ps_3_0\n"
+ "dsx_sat r0, r1\n",
+ {0xffff0300, 0x0200005b, 0x801f0000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 9 */
+ "ps_3_0\n"
+ "texldd_pp r0, r1, r2, r3, r4\n",
+ {0xffff0300, 0x0500005d, 0x802f0000, 0x80e40001, 0x80e40002, 0x80e40003,
+ 0x80e40004, 0x0000ffff}
+ },
+ { /* shader 10 */
+ "ps_3_0\n"
+ "texkill v0\n",
+ {0xffff0300, 0x01000041, 0x900f0000, 0x0000ffff}
+ },
+ { /* shader 11 */
+ "ps_3_0\n"
+ "add oC3, r0, r1\n",
+ {0xffff0300, 0x03000002, 0x800f0803, 0x80e40000, 0x80e40001, 0x0000ffff}
+ },
+ { /* shader 12 */
+ "ps_3_0\n"
+ "dcl_texcoord0_centroid v0\n",
+ {0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff}
+ },
+ { /* shader 13 */
+ "ps_3_0\n"
+ "dcl_2d_centroid s0\n",
+ {0xffff0300, 0x0200001f, 0x90000000, 0xa04f0800, 0x0000ffff}
+ },
+ { /* shader 14 */
+ "ps_3_0\n"
+ "dcl_2d_pp s0\n",
+ {0xffff0300, 0x0200001f, 0x90000000, 0xa02f0800, 0x0000ffff}
+ },
+ };
+
+ exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
+}
+
+static void failure_test(void) {
+ const char * tests[] = {
+ /* shader 0: instruction modifier not allowed */
+ "ps_3_0\n"
+ "dcl_2d s2\n"
+ "texldd_x2 r0, v1, s2, v3, v4\n",
+ /* shader 1: coissue not supported in vertex shaders */
+ "vs.1.1\r\n"
+ "add r0.rgb, r0, r1\n"
+ "+add r0.a, r0, r2\n",
+ /* shader 2: coissue not supported in pixel shader version >= 2.0 */
+ "ps_2_0\n"
+ "texld r0, t0, s0\n"
+ "add r0.rgb, r0, r1\n"
+ "+add r0.a, r0, v1\n",
+ /* shader 3: predicates not supported in vertex shader < 2.0 */
+ "vs_1_1\n"
+ "(p0) add r0, r0, v0\n",
+ /* shader 4: register a0 doesn't exist in pixel shaders */
+ "ps_3_0\n"
+ "mov r0, v[ a0 + 12 ]\n",
+ /* shader 5: s0 doesn't exist in vs_1_1 */
+ "vs_1_1\n"
+ "mov r0, s0\n",
+ /* shader 6: aL is a scalar register, no swizzles allowed */
+ "ps_3_0\n"
+ "mov r0, v[ aL.x + 12 ]\n",
+ /* shader 7: tn doesn't exist in ps_3_0 */
+ "ps_3_0\n"
+ "dcl_2d s2\n"
+ "texldd r0, t1, s2, v3, v4\n",
+ /* shader 8: two shift modifiers */
+ "ps_1_3\n"
+ "mov_x2_x2 r0, r1\n",
+ /* shader 9: too many source registers for mov instruction */
+ "vs_1_1\n"
+ "mov r0, r1, r2\n",
+ /* shader 10: invalid combination of negate and divide modifiers */
+ "ps_1_4\n"
+ "texld r5, -r2_dz\n",
+ /* shader 11: complement modifier not allowed in >= PS 2 */
+ "ps_2_0\n"
+ "mov r2, 1 - r0\n",
+ /* shader 12: invalid modifier */
+ "vs_3_0\n"
+ "mov r2, 2 - r0\n",
+ /* shader 13: float value in relative addressing */
+ "vs_3_0\n"
+ "mov r2, c[ aL + 3.4 ]\n",
+ /* shader 14: complement modifier not available in VS */
+ "vs_3_0\n"
+ "mov r2, 1 - r1\n",
+ /* shader 15: _x2 modifier not available in VS */
+ "vs_1_1\n"
+ "mov r2, r1_x2\n",
+ /* shader 16: _abs modifier not available in < VS 3.0 */
+ "vs_1_1\n"
+ "mov r2, r1_abs\n",
+ /* shader 17: _x2 modifier not available in >= PS 2.0 */
+ "ps_2_0\n"
+ "mov r0, r1_x2\n",
+ /* shader 18: wrong swizzle */
+ "vs_2_0\n"
+ "mov r0, r1.abcd\n",
+ /* shader 19: wrong swizzle */
+ "vs_2_0\n"
+ "mov r0, r1.xyzwx\n",
+ /* shader 20: wrong swizzle */
+ "vs_2_0\n"
+ "mov r0, r1.\n",
+ /* shader 21: invalid writemask */
+ "vs_2_0\n"
+ "mov r0.xxyz, r1\n",
+ /* shader 22: register r5 doesn't exist in PS < 1.4 */
+ "ps_1_3\n"
+ "mov r5, r0\n",
+ /* shader 23: can't declare output registers in a pixel shader */
+ "ps_3_0\n"
+ "dcl_positiont o0\n",
+ /* shader 24: _pp instruction modifier not allowed in vertex shaders */
+ "vs_3_0\n"
+ "add_pp r0, r0, r1\n",
+ /* shader 25: _x4 instruction modified not allowed in > ps_1_x */
+ "ps_3_0\n"
+ "add_x4 r0, r0, r1\n",
+ /* shader 26: there aren't oCx registers in ps_1_x */
+ "ps_1_3\n"
+ "add oC0, r0, r1\n",
+ /* shader 27: oC3 is the max in >= ps_2_0 */
+ "ps_3_0\n"
+ "add oC4, r0, r1\n",
+ /* shader 28: register v17 doesn't exist */
+ "vs_3_0\n"
+ "add r0, r0, v17\n",
+ /* shader 29: register o13 doesn't exist */
+ "vs_3_0\n"
+ "add o13, r0, r1\n",
+ /* shader 30: label > 2047 not allowed */
+ "vs_3_0\n"
+ "call l2048\n",
+ /* shader 31: s20 register does not exist */
+ "ps_3_0\n"
+ "texld r0, r1, s20\n",
+ /* shader 32: t5 not allowed in ps_1_3 */
+ "ps_1_3\n"
+ "tex t5\n",
+ /* shader 33: no temporary registers relative addressing */
+ "vs_3_0\n"
+ "add r0, r0[ a0.x ], r1\n",
+ /* shader 34: no input registers relative addressing in vs_2_0 */
+ "vs_2_0\n"
+ "add r0, v[ a0.x ], r1\n",
+ /* shader 35: no aL register in ps_2_0 */
+ "ps_2_0\n"
+ "add r0, v[ aL ], r1\n",
+ /* shader 36: no relative addressing in ps_2_0 */
+ "ps_2_0\n"
+ "add r0, v[ r0 ], r1\n",
+ /* shader 37: no a0 register in ps_3_0 */
+ "ps_3_0\n"
+ "add r0, v[ a0.x ], r1\n",
+ /* shader 38: only a0.x accepted in vs_1_1 */
+ "vs_1_1\n"
+ "mov r0, c0[ a0 ]\n",
+ /* shader 39: invalid modifier for dcl instruction */
+ "ps_3_0\n"
+ "dcl_texcoord0_sat v0\n",
+ /* shader 40: shift not allowed */
+ "ps_3_0\n"
+ "dcl_texcoord0_x2 v0\n",
+ /* shader 41: no modifier allowed with dcl instruction in vs */
+ "vs_3_0\n"
+ "dcl_texcoord0_centroid v0\n",
+ /* shader 42: no modifiers with vs dcl sampler instruction */
+ "vs_3_0\n"
+ "dcl_2d_pp s0\n",
+ /* shader 43: */
+ "ps_2_0\n"
+ "texm3x3vspec t3, t0\n",
+ };
+ HRESULT hr;
+ unsigned int i;
+ LPD3DBLOB shader, messages;
+
+ for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
+ shader = NULL;
+ messages = NULL;
+ hr = D3DAssemble(tests[i], strlen(tests[i]), NULL,
+ NULL, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, &messages);
+ ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: "
+ "expected D3DAssemble failure with D3DXERR_INVALIDDATA, "
+ "got 0x%x - %d\n", i, hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+ if(shader) {
+ DWORD *res = ID3D10Blob_GetBufferPointer(shader);
+ dump_shader(res);
+ ID3D10Blob_Release(shader);
+ }
+ }
+}
+
+static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface,
+ D3D_INCLUDE_TYPE include_type,
+ LPCSTR filename, LPCVOID parent_data,
+ LPCVOID *data, UINT *bytes) {
+ char *buffer;
+ char include[] = "#define REGISTER r0\nvs.1.1\n";
+
+ trace("filename = %s\n",filename);
+
+ buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
+ CopyMemory(buffer, include, sizeof(include));
+ *data = buffer;
+ *bytes = sizeof(include);
+ return S_OK;
+}
+
+static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, LPCVOID data) {
+ HeapFree(GetProcessHeap(), 0, (LPVOID)data);
+ return S_OK;
+}
+
+static const struct ID3DIncludeVtbl D3DInclude_Vtbl = {
+ testD3DInclude_open,
+ testD3DInclude_close
+};
+
+struct D3DIncludeImpl {
+ const ID3DIncludeVtbl *lpVtbl;
+};
+
+static void assembleshader_test(void) {
+ const char test1[] = {
+ "vs.1.1\n"
+ "mov DEF2, v0\n"
+ };
+ const char testshader[] = {
+ "#include \"incl.vsh\"\n"
+ "mov REGISTER, v0\n"
+ };
+ HRESULT hr;
+ LPD3DBLOB shader, messages;
+ D3D_SHADER_MACRO defines[] = {
+ {
+ "DEF1", "10 + 15"
+ },
+ {
+ "DEF2", "r0"
+ },
+ {
+ NULL, NULL
+ }
+ };
+ struct D3DIncludeImpl include;
+
+ /* defines test */
+ shader = NULL;
+ messages = NULL;
+ hr = D3DAssemble(test1, strlen(test1), NULL,
+ defines, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, &messages);
+ ok(hr == S_OK, "defines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+ if(shader) ID3D10Blob_Release(shader);
+
+ /* NULL messages test */
+ shader = NULL;
+ hr = D3DAssemble(test1, strlen(test1), NULL,
+ defines, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, NULL);
+ ok(hr == S_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
+ if(shader) ID3D10Blob_Release(shader);
+
+ /* NULL shader test */
+ messages = NULL;
+ hr = D3DAssemble(test1, strlen(test1), NULL,
+ defines, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ NULL, &messages);
+ ok(hr == S_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+
+ /* D3DInclude test */
+ shader = NULL;
+ messages = NULL;
+ include.lpVtbl = &D3DInclude_Vtbl;
+ hr = D3DAssemble(testshader, strlen(testshader), NULL,
+ NULL, (LPD3DINCLUDE)&include, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, &messages);
+ ok(hr == S_OK, "D3DInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+ if(shader) ID3D10Blob_Release(shader);
+
+ /* NULL shader tests */
+ shader = NULL;
+ messages = NULL;
+ hr = D3DAssemble(NULL, 0, NULL,
+ NULL, NULL, D3DCOMPILE_SKIP_VALIDATION,
+ &shader, &messages);
+ ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
+ if(messages) {
+ trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
+ ID3D10Blob_Release(messages);
+ }
+ if(shader) ID3D10Blob_Release(shader);
+}
+
+START_TEST(asm)
+{
+ preproc_test();
+ ps_1_1_test();
+ vs_1_1_test();
+ ps_1_3_test();
+ ps_1_4_test();
+ vs_2_0_test();
+ vs_2_x_test();
+ ps_2_0_test();
+ ps_2_x_test();
+ vs_3_0_test();
+ ps_3_0_test();
+
+ failure_test();
+
+ assembleshader_test();
+}
diff --git a/dlls/d3dx9_36/tests/asm.c b/dlls/d3dx9_36/tests/asm.c
index 9c8d2e0..19907aa 100644
--- a/dlls/d3dx9_36/tests/asm.c
+++ b/dlls/d3dx9_36/tests/asm.c
@@ -23,11 +23,6 @@
#include "resources.h"
-struct shader_test {
- const char *text;
- const DWORD bytes[128];
-};
-
static HRESULT create_file(const char *filename, const char *data, const unsigned int size)
{
DWORD received;
@@ -46,1455 +41,6 @@ static HRESULT create_file(const char *filename, const char *data, const unsigne
return D3DERR_INVALIDCALL;
}
-static void dump_shader(DWORD *shader) {
- unsigned int i = 0, j = 0;
- do {
- trace("0x%08x ", shader[i]);
- j++;
- i++;
- if(j == 6) trace("\n");
- } while(shader[i - 1] != D3DSIO_END);
- if(j != 6) trace("\n");
-}
-
-static void exec_tests(const char *name, struct shader_test tests[], unsigned int count) {
- HRESULT hr;
- DWORD *res;
- unsigned int i, j;
- BOOL diff;
- LPD3DXBUFFER shader, messages;
-
- for(i = 0; i < count; i++) {
- /* D3DXAssembleShader sets messages to 0 if there aren't error messages */
- messages = NULL;
- hr = D3DXAssembleShader(tests[i].text, strlen(tests[i].text),
- NULL, NULL, D3DXSHADER_SKIPVALIDATION,
- &shader, &messages);
- ok(hr == D3D_OK, "Test %s, shader %d: D3DXAssembleShader failed with error 0x%x - %d\n", name, i, hr, hr & 0x0000FFFF);
- if(messages) {
- trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
- ID3DXBuffer_Release(messages);
- }
- if(FAILED(hr)) continue;
-
- j = 0;
- diff = FALSE;
- res = ID3DXBuffer_GetBufferPointer(shader);
- while(res[j] != D3DSIO_END && tests[i].bytes[j] != D3DSIO_END) {
- if(res[j] != tests[i].bytes[j]) diff = TRUE;
- j++;
- };
- /* Both must have an end token */
- if(res[j] != tests[i].bytes[j]) diff = TRUE;
-
- if(diff) {
- ok(FALSE, "Test %s, shader %d: Generated code differs\n", name, i);
- dump_shader(res);
- }
- ID3DXBuffer_Release(shader);
- }
-}
-
-static void preproc_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "vs.1.1\r\n"
- "//some comments\r\n"
- "//other comments\n"
- "; yet another comment\r\n"
- "add r0, r0, r1\n",
- {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 1 */
- "#line 1 \"vertex.vsh\"\n"
- "vs.1.1\n",
- {0xfffe0101, 0x0000ffff}
- },
- { /* shader 2 */
- "#define REG 1 + 2 +\\\n"
- "3 + 4\n"
- "vs.1.1\n"
- "mov r0, c0[ REG ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4000a, 0x0000ffff}
- },
- };
-
- exec_tests("preproc", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_1_1_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "ps.1.1\r\n"
- "tex t0\r\n"
- "add r0.rgb, r0, r1\r\n"
- "+mov r0.a, t0\r\n",
- {0xffff0101, 0x00000042, 0xb00f0000, 0x00000002, 0x80070000, 0x80e40000,
- 0x80e40001, 0x40000001, 0x80080000, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 1 */
- "ps.1.1\n"
- "mov_d4 r0, r1\n",
- {0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff}
- },
- };
-
- exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void vs_1_1_test(void) {
- struct shader_test tests[] = {
- /* Basic instruction tests */
- { /* shader 0 */
- "vs_1_1\n"
- "add r0, r1, r2\n",
- {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
- },
- { /* shader 1 */
- "vs_1_1\n"
- "nop\n",
- {0xfffe0101, 0x00000000, 0x0000ffff}
- },
- /* Output register tests */
- { /* shader 2 */
- "vs_1_1\n"
- "mov oPos, c0\n",
- {0xfffe0101, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 3 */
- "vs_1_1\n"
- "mov oT0, c0\n",
- {0xfffe0101, 0x00000001, 0xe00f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 4 */
- "vs_1_1\n"
- "mov oT5, c0\n",
- {0xfffe0101, 0x00000001, 0xe00f0005, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 5 */
- "vs_1_1\n"
- "mov oD0, c0\n",
- {0xfffe0101, 0x00000001, 0xd00f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 6 */
- "vs_1_1\n"
- "mov oD1, c0\n",
- {0xfffe0101, 0x00000001, 0xd00f0001, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 7 */
- "vs_1_1\n"
- "mov oFog, c0.x\n",
- {0xfffe0101, 0x00000001, 0xc00f0001, 0xa0000000, 0x0000ffff}
- },
- { /* shader 8 */
- "vs_1_1\n"
- "mov oPts, c0.x\n",
- {0xfffe0101, 0x00000001, 0xc00f0002, 0xa0000000, 0x0000ffff}
- },
- /* A bunch of tests for declarations */
- { /* shader 9 */
- "vs_1_1\n"
- "dcl_position0 v0",
- {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000ffff}
- },
- { /* shader 10 */
- "vs_1_1\n"
- "dcl_position v1",
- {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0001, 0x0000ffff}
- },
- { /* shader 11 */
- "vs_1_1\n"
- "dcl_normal12 v15",
- {0xfffe0101, 0x0000001f, 0x800c0003, 0x900f000f, 0x0000ffff}
- },
- { /* shader 12 */
- "vs_1_1\n"
- "add r0, v0, v1\n",
- {0xfffe0101, 0x00000002, 0x800f0000, 0x90e40000, 0x90e40001, 0x0000ffff}
- },
- { /* shader 13 */
- "vs_1_1\n"
- "def c12, 0, -1, -0.5, 1024\n",
- {0xfffe0101, 0x00000051, 0xa00f000c, 0x00000000, 0xbf800000, 0xbf000000,
- 0x44800000, 0x0000ffff}
- },
- { /* shader 14: writemasks, swizzles */
- "vs_1_1\n"
- "dp4 r0.xw, r1.wzyx, r2.xxww\n",
- {0xfffe0101, 0x00000009, 0x80090000, 0x801b0001, 0x80f00002, 0x0000ffff}
- },
- { /* shader 15: negation input modifier. Other modifiers not supprted in vs_1_1 */
- "vs_1_1\n"
- "add r0, -r0.x, -r1\n",
- {0xfffe0101, 0x00000002, 0x800f0000, 0x81000000, 0x81e40001, 0x0000ffff}
- },
- { /* shader 16: relative addressing */
- "vs_1_1\n"
- "mov r0, c0[a0.x]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42000, 0x0000ffff}
- },
- { /* shader 17: relative addressing */
- "vs_1_1\n"
- "mov r0, c1[a0.x + 2]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42003, 0x0000ffff}
- },
- { /* shader 18 */
- "vs_1_1\n"
- "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
- {0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
- 0x3f000000, 0x0000ffff}
- },
- /* Other relative addressing tests */
- { /* shader 19 */
- "vs_1_1\n"
- "mov r0, c[ a0.x + 12 ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200c, 0x0000ffff}
- },
- { /* shader 20 */
- "vs_1_1\n"
- "mov r0, c[ 2 + a0.x ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42002, 0x0000ffff}
- },
- { /* shader 21 */
- "vs_1_1\n"
- "mov r0, c[ 2 + a0.x + 12 ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200e, 0x0000ffff}
- },
- { /* shader 22 */
- "vs_1_1\n"
- "mov r0, c[ 2 + 10 + 12 ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40018, 0x0000ffff}
- },
- { /* shader 23 */
- "vs_1_1\n"
- "mov r0, c4[ 2 ]\n",
- {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40006, 0x0000ffff}
- },
- { /* shader 24 */
- "vs_1_1\n"
- "rcp r0, v0.x\n",
- {0xfffe0101, 0x00000006, 0x800f0000, 0x90000000, 0x0000ffff}
- },
- { /* shader 25 */
- "vs_1_1\n"
- "rsq r0, v0.x\n",
- {0xfffe0101, 0x00000007, 0x800f0000, 0x90000000, 0x0000ffff}
- },
- };
-
- exec_tests("vs_1_1", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_1_3_test(void) {
- struct shader_test tests[] = {
- /* Basic instruction tests */
- { /* shader 0 */
- "ps_1_3\n"
- "mov r0, r1\n",
- {0xffff0103, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 1 */
- "ps_1_3\n"
- "add r0, r1, r0\n",
- {0xffff0103, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40000, 0x0000ffff}
- },
- /* Color interpolator tests */
- { /* shader 2 */
- "ps_1_3\n"
- "mov r0, v0\n",
- {0xffff0103, 0x00000001, 0x800f0000, 0x90e40000, 0x0000ffff}
- },
- { /* shader 3 */
- "ps_1_3\n"
- "mov r0, v1\n",
- {0xffff0103, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
- },
- /* Texture sampling instructions */
- { /* shader 4 */
- "ps_1_3\n"
- "tex t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x0000ffff}
- },
- { /* shader 5 */
- "ps_1_3\n"
- "tex t0\n"
- "texreg2ar t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000045, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 6 */
- "ps_1_3\n"
- "tex t0\n"
- "texreg2gb t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000046, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 7 */
- "ps_1_3\n"
- "tex t0\n"
- "texreg2rgb t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000052, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 8 */
- "ps_1_3\n"
- "cnd r0, r1, r0, v0\n",
- {0xffff0103, 0x00000050, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
- 0x0000ffff}
- },
- { /* shader 9 */
- "ps_1_3\n"
- "cmp r0, r1, r0, v0\n",
- {0xffff0103, 0x00000058, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000,
- 0x0000ffff}
- },
- { /* shader 10 */
- "ps_1_3\n"
- "texkill t0\n",
- {0xffff0103, 0x00000041, 0xb00f0000, 0x0000ffff}
- },
- { /* shader 11 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x2pad t1, t0\n"
- "texm3x2tex t2, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
- 0x00000048, 0xb00f0002, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 12 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x2pad t1, t0\n"
- "texm3x2depth t2, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000,
- 0x00000054, 0xb00f0002, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 13 */
- "ps_1_3\n"
- "tex t0\n"
- "texbem t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000043, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 14 */
- "ps_1_3\n"
- "tex t0\n"
- "texbeml t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000044, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 15 */
- "ps_1_3\n"
- "tex t0\n"
- "texdp3tex t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 16 */
- "ps_1_3\n"
- "tex t0\n"
- "texdp3 t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000055, 0xb00f0001, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 17 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x3pad t1, t0\n"
- "texm3x3pad t2, t0\n"
- "texm3x3tex t3, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
- 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004a, 0xb00f0003, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 18 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x3pad t1, t0\n"
- "texm3x3pad t2, t0\n"
- "texm3x3 t3, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
- 0x00000049, 0xb00f0002, 0xb0e40000, 0x00000056, 0xb00f0003, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 19 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x3pad t1, t0\n"
- "texm3x3pad t2, t0\n"
- "texm3x3spec t3, t0, c0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
- 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004c, 0xb00f0003, 0xb0e40000,
- 0xa0e40000, 0x0000ffff}
- },
- { /* shader 20 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x3pad t1, t0\n"
- "texm3x3pad t2, t0\n"
- "texm3x3vspec t3, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000,
- 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004d, 0xb00f0003, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 21 */
- "ps_1_3\n"
- "texcoord t0\n",
- {0xffff0103, 0x00000040, 0xb00f0000, 0x0000ffff}
- },
- /* Modifiers, shifts */
- { /* shader 22 */
- "ps_1_3\n"
- "mov_x2_sat r0, 1 - r1\n",
- {0xffff0103, 0x00000001, 0x811f0000, 0x86e40001, 0x0000ffff}
- },
- { /* shader 23 */
- "ps_1_3\n"
- "mov_d8 r0, -r1\n",
- {0xffff0103, 0x00000001, 0x8d0f0000, 0x81e40001, 0x0000ffff}
- },
- { /* shader 24 */
- "ps_1_3\n"
- "mov_sat r0, r1_bx2\n",
- {0xffff0103, 0x00000001, 0x801f0000, 0x84e40001, 0x0000ffff}
- },
- { /* shader 25 */
- "ps_1_3\n"
- "mov_sat r0, r1_bias\n",
- {0xffff0103, 0x00000001, 0x801f0000, 0x82e40001, 0x0000ffff}
- },
- { /* shader 26 */
- "ps_1_3\n"
- "mov_sat r0, -r1_bias\n",
- {0xffff0103, 0x00000001, 0x801f0000, 0x83e40001, 0x0000ffff}
- },
- { /* shader 27 */
- "ps_1_3\n"
- "mov_sat r0, -r1_bx2\n",
- {0xffff0103, 0x00000001, 0x801f0000, 0x85e40001, 0x0000ffff}
- },
- { /* shader 28 */
- "ps_1_3\n"
- "mov_sat r0, -r1_x2\n",
- {0xffff0103, 0x00000001, 0x801f0000, 0x88e40001, 0x0000ffff}
- },
- { /* shader 29 */
- "ps_1_3\n"
- "mov_x4_sat r0.a, -r1_bx2.a\n",
- {0xffff0103, 0x00000001, 0x82180000, 0x85ff0001, 0x0000ffff}
- },
- { /* shader 30 */
- "ps_1_3\n"
- "texcoord_x2 t0\n",
- {0xffff0103, 0x00000040, 0xb10f0000, 0x0000ffff}
- },
- { /* shader 31 */
- "ps_1_3\n"
- "tex_x2 t0\n",
- {0xffff0103, 0x00000042, 0xb10f0000, 0x0000ffff}
- },
- { /* shader 32 */
- "ps_1_3\n"
- "texreg2ar_x4 t0, t1\n",
- {0xffff0103, 0x00000045, 0xb20f0000, 0xb0e40001, 0x0000ffff}
- },
- { /* shader 33 */
- "ps_1_3\n"
- "texbem_d4 t1, t0\n",
- {0xffff0103, 0x00000043, 0xbe0f0001, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 34 */
- "ps_1_3\n"
- "tex t0\n"
- "texm3x3pad_x2 t1, t0\n"
- "texm3x3pad_x2 t2, t0\n"
- "texm3x3tex_x2 t3, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb10f0001, 0xb0e40000,
- 0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000,
- 0x0000ffff}
- },
- { /* shader 35 */
- "ps_1_3\n"
- "tex t0\n"
- "texdp3tex_x8 t1, t0\n",
- {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb30f0001, 0xb0e40000,
- 0x0000ffff}
- },
- };
-
- exec_tests("ps_1_3", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_1_4_test(void) {
- struct shader_test tests[] = {
- /* Basic instruction tests */
- { /* shader 0 */
- "ps_1_4\n"
- "mov r0, r1\n",
- {0xffff0104, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 1 */
- "ps_1_4\n"
- "mov r0, r5\n",
- {0xffff0104, 0x00000001, 0x800f0000, 0x80e40005, 0x0000ffff}
- },
- { /* shader 2 */
- "ps_1_4\n"
- "mov r0, c7\n",
- {0xffff0104, 0x00000001, 0x800f0000, 0xa0e40007, 0x0000ffff}
- },
- { /* shader 3 */
- "ps_1_4\n"
- "mov r0, v1\n",
- {0xffff0104, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff}
- },
- { /* shader 4 */
- "ps_1_4\n"
- "phase\n",
- {0xffff0104, 0x0000fffd, 0x0000ffff}
- },
- { /* shader 5 */
- "ps_1_4\n"
- "texcrd r0, t0\n",
- {0xffff0104, 0x00000040, 0x800f0000, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 6 */
- "ps_1_4\n"
- "texcrd r4, t3\n",
- {0xffff0104, 0x00000040, 0x800f0004, 0xb0e40003, 0x0000ffff}
- },
- { /* shader 7 */
- "ps_1_4\n"
- "texcrd_sat r4, t3\n",
- {0xffff0104, 0x00000040, 0x801f0004, 0xb0e40003, 0x0000ffff}
- },
- { /* shader 8 */
- "ps_1_4\n"
- "texld r0, t0\n",
- {0xffff0104, 0x00000042, 0x800f0000, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 9 */
- "ps_1_4\n"
- "texld r1, t4\n",
- {0xffff0104, 0x00000042, 0x800f0001, 0xb0e40004, 0x0000ffff}
- },
- { /* shader 10 */
- "ps_1_4\n"
- "texld r5, r0\n",
- {0xffff0104, 0x00000042, 0x800f0005, 0x80e40000, 0x0000ffff}
- },
- { /* shader 11 */
- "ps_1_4\n"
- "texld r5, c0\n", /* Assembly succeeds, validation fails */
- {0xffff0104, 0x00000042, 0x800f0005, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 12 */
- "ps_1_4\n"
- "texld r5, r2_dz\n",
- {0xffff0104, 0x00000042, 0x800f0005, 0x89e40002, 0x0000ffff}
- },
- { /* shader 13 */
- "ps_1_4\n"
- "bem r1.rg, c0, r0\n",
- {0xffff0104, 0x00000059, 0x80030001, 0xa0e40000, 0x80e40000, 0x0000ffff}
- },
- { /* shader 14 */
- "ps_1_4\n"
- "texdepth r5\n",
- {0xffff0104, 0x00000057, 0x800f0005, 0x0000ffff}
- },
- { /* shader 15 */
- "ps_1_4\n"
- "add r0, r1, r2_bx2\n",
- {0xffff0104, 0x00000002, 0x800f0000, 0x80e40001, 0x84e40002, 0x0000ffff}
- },
- { /* shader 16 */
- "ps_1_4\n"
- "add_x4 r0, r1, r2\n",
- {0xffff0104, 0x00000002, 0x820f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
- },
- { /* shader 17 */
- "ps_1_4\n"
- "add r0.rgb, r1, r2\n"
- "+add r0.a, r1, r2\n",
- {0xffff0104, 0x00000002, 0x80070000, 0x80e40001, 0x80e40002, 0x40000002,
- 0x80080000, 0x80e40001, 0x80e40002, 0x0000ffff}
- },
- { /* shader 18 */
- "ps_1_4\n"
- "texdepth_x2 r5\n",
- {0xffff0104, 0x00000057, 0x810f0005, 0x0000ffff}
- },
- { /* shader 19 */
- "ps_1_4\n"
- "bem_d2 r1, c0, r0\n",
- {0xffff0104, 0x00000059, 0x8f0f0001, 0xa0e40000, 0x80e40000, 0x0000ffff}
- },
- { /* shader 20 */
- "ps_1_4\n"
- "texkill t0\n",
- {0xffff0104, 0x00000041, 0xb00f0000, 0x0000ffff}
- },
- { /* shader 21 */
- "ps_1_4\n"
- "texkill r0\n",
- {0xffff0104, 0x00000041, 0x800f0000, 0x0000ffff}
- },
- };
-
- exec_tests("ps_1_4", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void vs_2_0_test(void) {
- struct shader_test tests[] = {
- /* Basic instruction tests */
- { /* shader 0 */
- "vs_2_0\n"
- "mov r0, r1\n",
- {0xfffe0200, 0x02000001, 0x800f0000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 1 */
- "vs_2_0\n"
- "lrp r0, v0, c0, r1\n",
- {0xfffe0200, 0x04000012, 0x800f0000, 0x90e40000, 0xa0e40000, 0x80e40001,
- 0x0000ffff}
- },
- { /* shader 2 */
- "vs_2_0\n"
- "dp4 oPos, v0, c0\n",
- {0xfffe0200, 0x03000009, 0xc00f0000, 0x90e40000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 3 */
- "vs_2_0\n"
- "mov r0, c0[a0.x]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0000000, 0x0000ffff}
- },
- { /* shader 4 */
- "vs_2_0\n"
- "mov r0, c0[a0.y]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0550000, 0x0000ffff}
- },
- { /* shader 5 */
- "vs_2_0\n"
- "mov r0, c0[a0.z]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0aa0000, 0x0000ffff}
- },
- { /* shader 6 */
- "vs_2_0\n"
- "mov r0, c0[a0.w]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0ff0000, 0x0000ffff}
- },
- { /* shader 7 */
- "vs_2_0\n"
- "mov r0, c0[a0.w].x\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0002000, 0xb0ff0000, 0x0000ffff}
- },
- { /* shader 8 */
- "vs_2_0\n"
- "mov r0, -c0[a0.w+5].x\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa1002005, 0xb0ff0000, 0x0000ffff}
- },
- { /* shader 9 */
- "vs_2_0\n"
- "mov r0, c0[a0]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 10 */
- "vs_2_0\n"
- "mov r0, c0[a0.xyww]\n",
- {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0f40000, 0x0000ffff}
- },
- { /* shader 11 */
- "vs_2_0\n"
- "add r0, c0[a0.x], c1[a0.y]\n", /* validation would fail on this line */
- {0xfffe0200, 0x05000002, 0x800f0000, 0xa0e42000, 0xb0000000, 0xa0e42001,
- 0xb0550000, 0x0000ffff}
- },
- { /* shader 12 */
- "vs_2_0\n"
- "rep i0\n"
- "endrep\n",
- {0xfffe0200, 0x01000026, 0xf0e40000, 0x00000027, 0x0000ffff}
- },
- { /* shader 13 */
- "vs_2_0\n"
- "if b0\n"
- "else\n"
- "endif\n",
- {0xfffe0200, 0x01000028, 0xe0e40800, 0x0000002a, 0x0000002b, 0x0000ffff}
- },
- { /* shader 14 */
- "vs_2_0\n"
- "loop aL, i0\n"
- "endloop\n",
- {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x0000001d, 0x0000ffff}
- },
- { /* shader 15 */
- "vs_2_0\n"
- "nrm r0, c0\n",
- {0xfffe0200, 0x02000024, 0x800f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 16 */
- "vs_2_0\n"
- "crs r0, r1, r2\n",
- {0xfffe0200, 0x03000021, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
- },
- { /* shader 17 */
- "vs_2_0\n"
- "sgn r0, r1, r2, r3\n",
- {0xfffe0200, 0x04000022, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
- 0x0000ffff}
- },
- { /* shader 18 */
- "vs_2_0\n"
- "sincos r0, r1, r2, r3\n",
- {0xfffe0200, 0x04000025, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003,
- 0x0000ffff}
- },
- { /* shader 19 */
- "vs_2_0\n"
- "pow r0, r1, r2\n",
- {0xfffe0200, 0x03000020, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff}
- },
- { /* shader 20 */
- "vs_2_0\n"
- "mova a0.y, c0.z\n",
- {0xfffe0200, 0x0200002e, 0xb0020000, 0xa0aa0000, 0x0000ffff}
- },
- { /* shader 21 */
- "vs_2_0\n"
- "defb b0, true\n"
- "defb b1, false\n",
- {0xfffe0200, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
- 0x00000000, 0x0000ffff}
- },
- { /* shader 22 */
- "vs_2_0\n"
- "defi i0, -1, 1, 10, 0\n"
- "defi i1, 0, 40, 30, 10\n",
- {0xfffe0200, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
- 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
- 0x0000000a, 0x0000ffff}
- },
- { /* shader 23 */
- "vs_2_0\n"
- "loop aL, i0\n"
- "mov r0, c0[aL]\n"
- "endloop\n",
- {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
- 0xa0e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
- },
- { /* shader 24 */
- "vs_2_0\n"
- "call l0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xfffe0200, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
- 0x0000001c, 0x0000ffff}
- },
- { /* shader 25 */
- "vs_2_0\n"
- "callnz l0, b0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xfffe0200, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
- 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 26 */
- "vs_2_0\n"
- "callnz l0, !b0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xfffe0200, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
- 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 27 */
- "vs_2_0\n"
- "if !b0\n"
- "else\n"
- "endif\n",
- {0xfffe0200, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
- },
- { /* shader 28 */
- "vs_2_0\n"
- "call l3\n"
- "ret\n"
- "label l3\n"
- "ret\n",
- {0xfffe0200, 0x01000019, 0xa0e41003, 0x0000001c, 0x0100001e, 0xa0e41003, 0x0000001c, 0x0000ffff}
- },
- { /* shader 29: labels up to 2047 are accepted even in vs_2_0 */
- "vs_2_0\n"
- "call l2047\n",
- {0xfffe0200, 0x01000019, 0xa0e417ff, 0x0000ffff}
- },
- };
-
- exec_tests("vs_2_0", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void vs_2_x_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "vs_2_x\n"
- "rep i0\n"
- "break\n"
- "endrep\n",
- {0xfffe0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
- },
- { /* shader 1 */
- "vs_2_x\n"
- "if_ge r0, r1\n"
- "endif\n",
- {0xfffe0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
- },
- { /* shader 2 */
- "vs_2_x\n"
- "rep i0\n"
- "break_ne r0, r1\n"
- "endrep",
- {0xfffe0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
- 0x00000027, 0x0000ffff}
- },
-
- /* predicates */
- { /* shader 3 */
- "vs_2_x\n"
- "setp_gt p0, r0, r1\n"
- "(!p0) add r2, r2, r3\n",
- {0xfffe0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
- 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
- },
- { /* shader 4 */
- "vs_2_x\n"
- "if p0.x\n"
- "else\n"
- "endif\n",
- {0xfffe0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
- },
- { /* shader 5 */
- "vs_2_x\n"
- "callnz l0, !p0.z\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xfffe0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
- 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 6 */
- "vs_2_x\n"
- "rep i0\n"
- "breakp p0.w\n"
- "endrep\n",
- {0xfffe0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
- 0x00000027, 0x0000ffff}
- },
- };
-
- exec_tests("vs_2_x", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_2_0_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "ps_2_0\n"
- "dcl_2d s0\n",
- {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
- },
- { /* shader 1 */
- "ps_2_0\n"
- "dcl_cube s0\n",
- {0xffff0200, 0x0200001f, 0x98000000, 0xa00f0800, 0x0000ffff}
- },
- { /* shader 2 */
- "ps_2_0\n"
- "dcl_volume s0\n",
- {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0000ffff}
- },
- { /* shader 3 */
- "ps_2_0\n"
- "dcl_volume s0\n"
- "dcl_cube s1\n"
- "dcl_2d s2\n",
- {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0200001f, 0x98000000,
- 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0802, 0x0000ffff}
- },
- { /* shader 4 */
- "ps_2_0\n"
- "mov r0, t0\n",
- {0xffff0200, 0x02000001, 0x800f0000, 0xb0e40000, 0x0000ffff}
- },
- { /* shader 5 */
- "ps_2_0\n"
- "dcl_2d s2\n"
- "texld r0, t1, s2\n",
- {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000,
- 0xb0e40001, 0xa0e40802, 0x0000ffff}
- },
- { /* shader 6 */
- "ps_2_0\n"
- "texkill t0\n",
- {0xffff0200, 0x01000041, 0xb00f0000, 0x0000ffff}
- },
- { /* shader 7 */
- "ps_2_0\n"
- "mov oC0, c0\n"
- "mov oC1, c1\n",
- {0xffff0200, 0x02000001, 0x800f0800, 0xa0e40000, 0x02000001, 0x800f0801,
- 0xa0e40001, 0x0000ffff}
- },
- { /* shader 8 */
- "ps_2_0\n"
- "mov oDepth, c0.x\n",
- {0xffff0200, 0x02000001, 0x900f0800, 0xa0000000, 0x0000ffff}
- },
- { /* shader 9 */
- "ps_2_0\n"
- "dcl_2d s2\n"
- "texldp r0, t1, s2\n",
- {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03010042, 0x800f0000,
- 0xb0e40001, 0xa0e40802, 0x0000ffff}
- },
- { /* shader 10 */
- "ps_2_0\n"
- "dcl_2d s2\n"
- "texldb r0, t1, s2\n",
- {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03020042, 0x800f0000,
- 0xb0e40001, 0xa0e40802, 0x0000ffff}
- },
- { /* shader 11 */
- "ps_2_0\n"
- "dcl v0\n",
- {0xffff0200, 0x0200001f, 0x80000000, 0x900f0000, 0x0000ffff}
- },
- { /* shader 12 */
- "ps_2_0\n"
- "dcl t0.xyz\n"
- "dcl t1\n",
- {0xffff0200, 0x0200001f, 0x80000000, 0xb0070000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0000ffff}
- },
- { /* shader 13 */
- "ps_2_0\n"
- "dcl_pp t0\n",
- {0xffff0200, 0x0200001f, 0x80000000, 0xb02f0000, 0x0000ffff}
- },
- };
-
- exec_tests("ps_2_0", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_2_x_test(void) {
- struct shader_test tests[] = {
- /* defb and defi are not supposed to work in ps_2_0 (even if defb actually works in ps_2_0 with native) */
- { /* shader 0 */
- "ps_2_x\n"
- "defb b0, true\n"
- "defb b1, false\n",
- {0xffff0201, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801,
- 0x00000000, 0x0000ffff}
- },
- { /* shader 1 */
- "ps_2_x\n"
- "defi i0, -1, 1, 10, 0\n"
- "defi i1, 0, 40, 30, 10\n",
- {0xffff0201, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a,
- 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e,
- 0x0000000a, 0x0000ffff}
- },
- { /* shader 2 */
- "ps_2_x\n"
- "dsx r0, r0\n",
- {0xffff0201, 0x0200005b, 0x800f0000, 0x80e40000, 0x0000ffff}
- },
- { /* shader 3 */
- "ps_2_x\n"
- "dsy r0, r0\n",
- {0xffff0201, 0x0200005c, 0x800f0000, 0x80e40000, 0x0000ffff}
- },
- { /* shader 4 */
- "ps_2_x\n"
- "dcl_2d s2\n"
- "texldd r0, v1, s2, r3, r4\n",
- {0xffff0201, 0x0200001f, 0x90000000, 0xa00f0802, 0x0500005d, 0x800f0000,
- 0x90e40001, 0xa0e40802, 0x80e40003, 0x80e40004, 0x0000ffff}
- },
- /* Static flow control tests */
- { /* shader 5 */
- "ps_2_x\n"
- "call l0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xffff0201, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000,
- 0x0000001c, 0x0000ffff}
- },
- { /* shader 6 */
- "ps_2_x\n"
- "callnz l0, b0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xffff0201, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e,
- 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 7 */
- "ps_2_x\n"
- "callnz l0, !b0\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xffff0201, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e,
- 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 8 */
- "ps_2_x\n"
- "if !b0\n"
- "else\n"
- "endif\n",
- {0xffff0201, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff}
- },
- /* Dynamic flow control tests */
- { /* shader 9 */
- "ps_2_x\n"
- "rep i0\n"
- "break\n"
- "endrep\n",
- {0xffff0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff}
- },
- { /* shader 10 */
- "ps_2_x\n"
- "if_ge r0, r1\n"
- "endif\n",
- {0xffff0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff}
- },
- { /* shader 11 */
- "ps_2_x\n"
- "rep i0\n"
- "break_ne r0, r1\n"
- "endrep",
- {0xffff0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001,
- 0x00000027, 0x0000ffff}
- },
- /* Predicates */
- { /* shader 12 */
- "ps_2_x\n"
- "setp_gt p0, r0, r1\n"
- "(!p0) add r2, r2, r3\n",
- {0xffff0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002,
- 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff}
- },
- { /* shader 13 */
- "ps_2_x\n"
- "if p0.x\n"
- "else\n"
- "endif\n",
- {0xffff0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff}
- },
- { /* shader 14 */
- "ps_2_x\n"
- "callnz l0, !p0.z\n"
- "ret\n"
- "label l0\n"
- "ret\n",
- {0xffff0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c,
- 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff}
- },
- { /* shader 15 */
- "ps_2_x\n"
- "rep i0\n"
- "breakp p0.w\n"
- "endrep\n",
- {0xffff0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000,
- 0x00000027, 0x0000ffff}
- },
- { /* shader 16 */
- "ps_2_x\n"
- "call l2047\n"
- "ret\n"
- "label l2047\n"
- "ret\n",
- {0xffff0201, 0x01000019, 0xa0e417ff, 0x0000001c, 0x0100001e, 0xa0e417ff,
- 0x0000001c, 0x0000ffff}
- },
- };
-
- exec_tests("ps_2_x", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void vs_3_0_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "vs_3_0\n"
- "mov r0, c0\n",
- {0xfffe0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 1 */
- "vs_3_0\n"
- "dcl_2d s0\n",
- {0xfffe0300, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff}
- },
- { /* shader 2 */
- "vs_3_0\n"
- "dcl_position o0\n",
- {0xfffe0300, 0x0200001f, 0x80000000, 0xe00f0000, 0x0000ffff}
- },
- { /* shader 3 */
- "vs_3_0\n"
- "dcl_texcoord12 o11\n",
- {0xfffe0300, 0x0200001f, 0x800c0005, 0xe00f000b, 0x0000ffff}
- },
- { /* shader 4 */
- "vs_3_0\n"
- "texldl r0, v0, s0\n",
- {0xfffe0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
- },
- { /* shader 5 */
- "vs_3_0\n"
- "mov r0, c0[aL]\n",
- {0xfffe0300, 0x03000001, 0x800f0000, 0xa0e42000, 0xf0e40800, 0x0000ffff}
- },
- { /* shader 6 */
- "vs_3_0\n"
- "mov o[ a0.x + 12 ], r0\n",
- {0xfffe0300, 0x03000001, 0xe00f200c, 0xb0000000, 0x80e40000, 0x0000ffff}
- },
- { /* shader 7 */
- "vs_3_0\n"
- "add_sat r0, r0, r1\n",
- {0xfffe0300, 0x03000002, 0x801f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 8 */
- "vs_3_0\n"
- "mov r2, r1_abs\n",
- {0xfffe0300, 0x02000001, 0x800f0002, 0x8be40001, 0x0000ffff}
- },
- { /* shader 9 */
- "vs_3_0\n"
- "mov r2, r1.xygb\n",
- {0xfffe0300, 0x02000001, 0x800f0002, 0x80940001, 0x0000ffff}
- },
- { /* shader 10 */
- "vs_3_0\n"
- "mov r2.xyb, r1\n",
- {0xfffe0300, 0x02000001, 0x80070002, 0x80e40001, 0x0000ffff}
- },
- { /* shader 11 */
- "vs_3_0\n"
- "mova_sat a0.x, r1\n",
- {0xfffe0300, 0x0200002e, 0xb0110000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 12 */
- "vs_3_0\n"
- "sincos r0, r1\n",
- {0xfffe0300, 0x02000025, 0x800f0000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 13 */
- "vs_3_0\n"
- "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n",
- {0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
- 0x3f000000, 0x0000ffff}
- },
- { /* shader 14: no register number checks with relative addressing */
- "vs_3_0\n"
- "add r0, v20[aL], r2\n",
- {0xfffe0300, 0x04000002, 0x800f0000, 0x90e42014, 0xf0e40800, 0x80e40002,
- 0x0000ffff}
- },
-
- };
-
- exec_tests("vs_3_0", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void ps_3_0_test(void) {
- struct shader_test tests[] = {
- { /* shader 0 */
- "ps_3_0\n"
- "mov r0, c0\n",
- {0xffff0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff}
- },
- { /* shader 1 */
- "ps_3_0\n"
- "dcl_normal5 v0\n",
- {0xffff0300, 0x0200001f, 0x80050003, 0x900f0000, 0x0000ffff}
- },
- { /* shader 2 */
- "ps_3_0\n"
- "mov r0, vPos\n",
- {0xffff0300, 0x02000001, 0x800f0000, 0x90e41000, 0x0000ffff}
- },
- { /* shader 3 */
- "ps_3_0\n"
- "mov r0, vFace\n",
- {0xffff0300, 0x02000001, 0x800f0000, 0x90e41001, 0x0000ffff}
- },
- { /* shader 4 */
- "ps_3_0\n"
- "mov r0, v[ aL + 12 ]\n",
- {0xffff0300, 0x03000001, 0x800f0000, 0x90e4200c, 0xf0e40800, 0x0000ffff}
- },
- { /* shader 5 */
- "ps_3_0\n"
- "loop aL, i0\n"
- "mov r0, v0[aL]\n"
- "endloop\n",
- {0xffff0300, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000,
- 0x90e42000, 0xf0e40800, 0x0000001d, 0x0000ffff}
- },
- { /* shader 6 */
- "ps_3_0\n"
- "texldl r0, v0, s0\n",
- {0xffff0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff}
- },
- { /* shader 7 */
- "ps_3_0\n"
- "add_pp r0, r0, r1\n",
- {0xffff0300, 0x03000002, 0x802f0000, 0x80e40000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 8 */
- "ps_3_0\n"
- "dsx_sat r0, r1\n",
- {0xffff0300, 0x0200005b, 0x801f0000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 9 */
- "ps_3_0\n"
- "texldd_pp r0, r1, r2, r3, r4\n",
- {0xffff0300, 0x0500005d, 0x802f0000, 0x80e40001, 0x80e40002, 0x80e40003,
- 0x80e40004, 0x0000ffff}
- },
- { /* shader 10 */
- "ps_3_0\n"
- "texkill v0\n",
- {0xffff0300, 0x01000041, 0x900f0000, 0x0000ffff}
- },
- { /* shader 11 */
- "ps_3_0\n"
- "add oC3, r0, r1\n",
- {0xffff0300, 0x03000002, 0x800f0803, 0x80e40000, 0x80e40001, 0x0000ffff}
- },
- { /* shader 12 */
- "ps_3_0\n"
- "dcl_texcoord0_centroid v0\n",
- {0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff}
- },
- { /* shader 13 */
- "ps_3_0\n"
- "dcl_2d_centroid s0\n",
- {0xffff0300, 0x0200001f, 0x90000000, 0xa04f0800, 0x0000ffff}
- },
- { /* shader 14 */
- "ps_3_0\n"
- "dcl_2d_pp s0\n",
- {0xffff0300, 0x0200001f, 0x90000000, 0xa02f0800, 0x0000ffff}
- },
- { /* shader 15 */
- "ps_3_0\n"
- "dcl v0\n",
- {0xffff0300, 0x0200001f, 0x80000000, 0x900f0000, 0x0000ffff}
- },
- { /* shader 16 */
- "ps_3_0\n"
- "dcl s2\n",
- {0xffff0300, 0x0200001f, 0x80000000, 0xa00f0802, 0x0000ffff}
- },
- };
-
- exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
-}
-
-static void failure_test(void) {
- const char * tests[] = {
- /* shader 0: instruction modifier not allowed */
- "ps_3_0\n"
- "dcl_2d s2\n"
- "texldd_x2 r0, v1, s2, v3, v4\n",
- /* shader 1: coissue not supported in vertex shaders */
- "vs.1.1\r\n"
- "add r0.rgb, r0, r1\n"
- "+add r0.a, r0, r2\n",
- /* shader 2: coissue not supported in pixel shader version >= 2.0 */
- "ps_2_0\n"
- "texld r0, t0, s0\n"
- "add r0.rgb, r0, r1\n"
- "+add r0.a, r0, v1\n",
- /* shader 3: predicates not supported in vertex shader < 2.0 */
- "vs_1_1\n"
- "(p0) add r0, r0, v0\n",
- /* shader 4: register a0 doesn't exist in pixel shaders */
- "ps_3_0\n"
- "mov r0, v[ a0 + 12 ]\n",
- /* shader 5: s0 doesn't exist in vs_1_1 */
- "vs_1_1\n"
- "mov r0, s0\n",
- /* shader 6: aL is a scalar register, no swizzles allowed */
- "ps_3_0\n"
- "mov r0, v[ aL.x + 12 ]\n",
- /* shader 7: tn doesn't exist in ps_3_0 */
- "ps_3_0\n"
- "dcl_2d s2\n"
- "texldd r0, t1, s2, v3, v4\n",
- /* shader 8: two shift modifiers */
- "ps_1_3\n"
- "mov_x2_x2 r0, r1\n",
- /* shader 9: too many source registers for mov instruction */
- "vs_1_1\n"
- "mov r0, r1, r2\n",
- /* shader 10: invalid combination of negate and divide modifiers */
- "ps_1_4\n"
- "texld r5, -r2_dz\n",
- /* shader 11: complement modifier not allowed in >= PS 2 */
- "ps_2_0\n"
- "mov r2, 1 - r0\n",
- /* shader 12: invalid modifier */
- "vs_3_0\n"
- "mov r2, 2 - r0\n",
- /* shader 13: float value in relative addressing */
- "vs_3_0\n"
- "mov r2, c[ aL + 3.4 ]\n",
- /* shader 14: complement modifier not available in VS */
- "vs_3_0\n"
- "mov r2, 1 - r1\n",
- /* shader 15: _x2 modifier not available in VS */
- "vs_1_1\n"
- "mov r2, r1_x2\n",
- /* shader 16: _abs modifier not available in < VS 3.0 */
- "vs_1_1\n"
- "mov r2, r1_abs\n",
- /* shader 17: _x2 modifier not available in >= PS 2.0 */
- "ps_2_0\n"
- "mov r0, r1_x2\n",
- /* shader 18: wrong swizzle */
- "vs_2_0\n"
- "mov r0, r1.abcd\n",
- /* shader 19: wrong swizzle */
- "vs_2_0\n"
- "mov r0, r1.xyzwx\n",
- /* shader 20: wrong swizzle */
- "vs_2_0\n"
- "mov r0, r1.\n",
- /* shader 21: invalid writemask */
- "vs_2_0\n"
- "mov r0.xxyz, r1\n",
- /* shader 22: register r5 doesn't exist in PS < 1.4 */
- "ps_1_3\n"
- "mov r5, r0\n",
- /* shader 23: can't declare output registers in a pixel shader */
- "ps_3_0\n"
- "dcl_positiont o0\n",
- /* shader 24: _pp instruction modifier not allowed in vertex shaders */
- "vs_3_0\n"
- "add_pp r0, r0, r1\n",
- /* shader 25: _x4 instruction modified not allowed in > ps_1_x */
- "ps_3_0\n"
- "add_x4 r0, r0, r1\n",
- /* shader 26: there aren't oCx registers in ps_1_x */
- "ps_1_3\n"
- "add oC0, r0, r1\n",
- /* shader 27: oC3 is the max in >= ps_2_0 */
- "ps_3_0\n"
- "add oC4, r0, r1\n",
- /* shader 28: register v17 doesn't exist */
- "vs_3_0\n"
- "add r0, r0, v17\n",
- /* shader 29: register o13 doesn't exist */
- "vs_3_0\n"
- "add o13, r0, r1\n",
- /* shader 30: label > 2047 not allowed */
- "vs_3_0\n"
- "call l2048\n",
- /* shader 31: s20 register does not exist */
- "ps_3_0\n"
- "texld r0, r1, s20\n",
- /* shader 32: t5 not allowed in ps_1_3 */
- "ps_1_3\n"
- "tex t5\n",
- /* shader 33: no temporary registers relative addressing */
- "vs_3_0\n"
- "add r0, r0[ a0.x ], r1\n",
- /* shader 34: no input registers relative addressing in vs_2_0 */
- "vs_2_0\n"
- "add r0, v[ a0.x ], r1\n",
- /* shader 35: no aL register in ps_2_0 */
- "ps_2_0\n"
- "add r0, v[ aL ], r1\n",
- /* shader 36: no relative addressing in ps_2_0 */
- "ps_2_0\n"
- "add r0, v[ r0 ], r1\n",
- /* shader 37: no a0 register in ps_3_0 */
- "ps_3_0\n"
- "add r0, v[ a0.x ], r1\n",
- /* shader 38: only a0.x accepted in vs_1_1 */
- "vs_1_1\n"
- "mov r0, c0[ a0 ]\n",
- /* shader 39: invalid modifier for dcl instruction */
- "ps_3_0\n"
- "dcl_texcoord0_sat v0\n",
- /* shader 40: shift not allowed */
- "ps_3_0\n"
- "dcl_texcoord0_x2 v0\n",
- /* shader 41: no modifier allowed with dcl instruction in vs */
- "vs_3_0\n"
- "dcl_texcoord0_centroid v0\n",
- /* shader 42: no modifiers with vs dcl sampler instruction */
- "vs_3_0\n"
- "dcl_2d_pp s0\n",
- /* shader 43: can't explicitly declare input registers in ps_2_0 */
- "ps_2_0\n"
- "dcl_texcoord0 t0\n",
- /* shader 44: can't implicitly declare registers in vs */
- "vs_2_0\n"
- "dcl o0\n",
- /* shader 45: can't implicitly declare samplers in vs */
- "vs_3_0\n"
- "dcl s2\n",
- /* shader 46: no tx registers in ps_3_0 */
- "ps_3_0\n"
- "dcl t2\n",
- /* shader 47: no samplers in vs_2_0 */
- "vs_2_0\n"
- "dcl_2d s2\n",
- /* shader 48: semantic required in vs dcl input instruction */
- "vs_2_0\n"
- "dcl v0\n",
- /* shader 49: semantic not allowed in ps dcl input instruction*/
- "ps_2_0\n"
- "dcl_position0 v0\n",
- /* shader 50: dcl instruction not in ps_1_x */
- "ps_1_4\n"
- "dcl_position0 v0\n",
- /* shader 51: no dcl output instruction in < vs 3.0 */
- "vs_2_0\n"
- "dcl_positiont0 o0\n",
- };
- HRESULT hr;
- unsigned int i;
- LPD3DXBUFFER shader,messages;
-
- for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
- shader = NULL;
- messages = NULL;
- hr = D3DXAssembleShader(tests[i], strlen(tests[i]),
- NULL, NULL, D3DXSHADER_SKIPVALIDATION,
- &shader, &messages);
- ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: "
- "expected D3DXAssembleShader failure with D3DXERR_INVALIDDATA, "
- "got 0x%x - %d\n", i, hr, hr & 0x0000FFFF);
- if(messages) {
- trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
- ID3DXBuffer_Release(messages);
- }
- if(shader) {
- DWORD *res = ID3DXBuffer_GetBufferPointer(shader);
- dump_shader(res);
- ID3DXBuffer_Release(shader);
- }
- }
-}
-
-
static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface,
D3DXINCLUDE_TYPE include_type,
LPCSTR filename, LPCVOID parent_data,
@@ -1780,19 +326,5 @@ static void assembleshader_test(void) {
START_TEST(asm)
{
- preproc_test();
- ps_1_1_test();
- vs_1_1_test();
- ps_1_3_test();
- ps_1_4_test();
- vs_2_0_test();
- vs_2_x_test();
- ps_2_0_test();
- ps_2_x_test();
- vs_3_0_test();
- ps_3_0_test();
-
- failure_test();
-
assembleshader_test();
}
--
1.7.1
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