[PATCH 2/4] wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 9 16:41:17 CST 2010
---
dlls/wined3d/arb_program_shader.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 397ad87..2b4004a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6771,12 +6771,11 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype,
return TRUE;
}
-static GLuint gen_p8_shader(IWineD3DDeviceImpl *device, GLenum textype)
+static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
+ const struct wined3d_gl_info *gl_info, GLenum textype)
{
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
GLenum shader;
struct wined3d_shader_buffer buffer;
- struct arbfp_blit_priv *priv = device->blit_priv;
GLint pos;
/* Shader header */
@@ -7068,7 +7067,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surfac
case COMPLEX_FIXUP_P8:
shader = textype == GL_TEXTURE_RECTANGLE_ARB ? priv->p8_rect_shader : priv->p8_2d_shader;
- if (!shader) shader = gen_p8_shader(device, textype);
+ if (!shader) shader = gen_p8_shader(priv, gl_info, textype);
upload_palette(surface);
break;
--
1.7.2.2
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